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Steam News4 January 20265mo ago

Version 1.1.3

fix buy keys/torches restore previous selection when exiting popups fix spawn vehicle logic being inverted for tile checks (auto corrected on load) more combat tuning heroes who are alive and did NOT get the killing blo

Full notes

Full Maniac Mind update

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What changed

4 fixes3 additions4 changes0 removals
  • Gameplay
  • Balance
  • Fixes
fixedfix buy keys/torches
fixedfix spawn vehicle logic being inverted for tile checks (auto corrected on load)
changedtrade and equip popups will show the delta bonus of armor or weapons
changedreduce spawning of harder monsters until you level
addedadded a Healer in the first town for new games
addedadded an Innkeeper on second level behind locked door of first town for new games
  • fix buy keys/torches

  • restore previous selection when exiting popups

  • fix spawn vehicle logic being inverted for tile checks (auto corrected on load)

  • more combat tuning

  • heroes who are alive and did NOT get the killing blow get half XP

  • trade and equip popups will show the delta bonus of armor or weapons

  • reduce spawning of harder monsters until you level

  • added a Healer in the first town for new games

  • added an Innkeeper on second level behind locked door of first town for new games

  • lowered healing costs from a Healer

  • fix torch light radius drawing problem when zoning

  • can't enter a dungeon with a vehicle.

  • can't enter town/tower with tank or ship.

  • fixed dead characters setting "escaped" state

  • reduced death penalties for easy and normal difficulties

  • added hero skill descriptions in F1 help screen

  • reduced wanderer monster difficulty scaled to hero levels (no more dragons at level 1)

Source

Steam News / 4 January 2026

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