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Steam News2 June 20261mo ago

Patch Notes 02/06/2026

🛠️ Demo Update - Preparing for the Next Fest! Hello! I’ve been working on a few things to get ready for the Next Fest. Some of them haven’t been implemented yet, but you can expect a little surprise on June 15!

In this update4

Full notes

Full Mandala update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Balance
added🔤 Font updateI wasn’t fully happy with the previous font, so I changed it. I think this new one fits the style of the game a little better.
changed⚖️ Early-game rebalanceI received some feedback that the beginning of the game felt a bit too slow.
changed⚖️ Early-game rebalanceThe game is still meant to be slow-paced at its core - changing that too much would, in my opinion, mean making a completely different game - but I still wanted to take this feedback into account.
changed⚖️ Early-game rebalanceThe early part of the game should now feel slightly more engaging and better paced.

Mandala changes

addedI wasn’t fully happy with the previous font, so I changed it. I think this new one fits the style of the game a little better.
changedI received some feedback that the beginning of the game felt a bit too slow.
changedThe game is still meant to be slow-paced at its core - changing that too much would, in my opinion, mean making a completely different game - but I still wanted to take this feedback into account.
changedThe early part of the game should now feel slightly more engaging and better paced.

🛠️ Demo Update - Preparing for the Next Fest!

Hello! I’ve been working on a few things to get ready for the Next Fest. Some of them haven’t been implemented yet, but you can expect a little surprise on June 15! In the meantime, here’s what you’ll find in this patch:

🔤 Font update

I wasn’t fully happy with the previous font, so I changed it. I think this new one fits the style of the game a little better.

⚖️ Early-game rebalance

I received some feedback that the beginning of the game felt a bit too slow.

The game is still meant to be slow-paced at its core - changing that too much would, in my opinion, mean making a completely different game - but I still wanted to take this feedback into account.

The early part of the game should now feel slightly more engaging and better paced.

🎵 Improved music visualizer background

I did some tuning on the system that controls the background reacting to the music. It should now feel a bit more interesting and dynamic. And, as mentioned above, I’m also preparing a few more things for the Next Fest… 🏆 See you on June 15!

Source

Steam News / 2 June 2026

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