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Steam News6 September 20241y ago

Dev Blog #1 - The Beginning of the End(game)

Hello there current and future mages! Today will be the start of a weekly Dev Blog series in which we talk a bit more casually and openly to the community about the current development process, our plans, and even share

In this update4

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Full ManaSoul update

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Repeated intro

Hello there current and future mages! Today will be the start of a weekly Dev Blog series in which we talk a bit more casually and openly to the community about the current development process, our plans, and even share some sneak peeks.

What changed

0 fixes5 additions2 changes0 removals
  • Events
  • Gameplay
  • Workshop
addedWhat's been going on, man?Recently things have been pretty quiet. After 0.3 and the followup patches we've been dark for a few weeks now, save for the new rotating banner and the release of Hephaestus' Forge. As many of you know, this is because work has begun full steam on the Verdant Boughs, our first fully end-game zone. Currently we've gotten pretty great feedback about the current gameplay feel, the content available, and the overall direction of the game, so we're moving on from the levelling experience into long term repeatable content in a massive zone that rewards you for your time.
addedWhat are we doing?Verdant is the single largest zone we've made to date. It is approximately the size of two Sapphire Paths and planned to be far more content dense. As of the time of writing we have fully completed planning for most content in the zone and have begun active development. I am focused on mapping up the place and making it pretty while the other devs help pump out of some of the progression systems and new features.
addedWhat are we doing?Our goal with the zone is to create a long-lasting endgame area that will provide players with a huge amount of goals to work towards both short term and long term, and have a ton of fun in the process. There are a ton of new features and systems coming with this update so I'll give you guys a little sneak preview at some of the cooler things coming here!
addedArtifact WeaponsWhile memories are the core way of obtaining gear in ManaSoul, we wanted to add a more deterministic way for players both casual and hardcore to earn themselves an Ultra Rare Weapon. Artifact Weapons are a new system coming with 0.4 and Verdant that will feature 4 new obtainable Ultra Rare Weapons for players to work towards obtaining. Each expansion (X.0 Patch) will feature a new set of 4 Artifact Weapons and 1 new Artifact Questline that must be completed to access the Artifact Weapons.
changedArtifact WeaponsIn Verdan't case, the Artifact Weapons will require a *substantial* effort across all of the content in the Verdant Boughs from Rare/Epic mobs, to normal Mobs, to Dungeons, Delves, Trials, World Bosses, Daily/Weekly Quests and more. These weapons are intended to be a substantial reward for a substantial effort and as such they are *not* easy to obtain and should be viewed as a long-term goal to slowly work towards over your account's career.
changedGear UpgradingPlayers will be able to visit a Spellforge, like the one in Gemshine, to upgrade their Weapons, Accessories, and Runes. In today's dev blog we will cover Weapons and Accessories, as they function differently from Runes.

ManaSoul changes

addedRecently things have been pretty quiet. After 0.3 and the followup patches we've been dark for a few weeks now, save for the new rotating banner and the release of Hephaestus' Forge. As many of you know, this is because work has begun full steam on the Verdant Boughs, our first fully end-game zone. Currently we've gotten pretty great feedback about the current gameplay feel, the content available, and the overall direction of the game, so we're moving on from the levelling experience into long term repeatable content in a massive zone that rewards you for your time.
addedVerdant is the single largest zone we've made to date. It is approximately the size of two Sapphire Paths and planned to be far more content dense. As of the time of writing we have fully completed planning for most content in the zone and have begun active development. I am focused on mapping up the place and making it pretty while the other devs help pump out of some of the progression systems and new features.
addedOur goal with the zone is to create a long-lasting endgame area that will provide players with a huge amount of goals to work towards both short term and long term, and have a ton of fun in the process. There are a ton of new features and systems coming with this update so I'll give you guys a little sneak preview at some of the cooler things coming here!
addedWhile memories are the core way of obtaining gear in ManaSoul, we wanted to add a more deterministic way for players both casual and hardcore to earn themselves an Ultra Rare Weapon. Artifact Weapons are a new system coming with 0.4 and Verdant that will feature 4 new obtainable Ultra Rare Weapons for players to work towards obtaining. Each expansion (X.0 Patch) will feature a new set of 4 Artifact Weapons and 1 new Artifact Questline that must be completed to access the Artifact Weapons.
changedIn Verdan't case, the Artifact Weapons will require a *substantial* effort across all of the content in the Verdant Boughs from Rare/Epic mobs, to normal Mobs, to Dungeons, Delves, Trials, World Bosses, Daily/Weekly Quests and more. These weapons are intended to be a substantial reward for a substantial effort and as such they are *not* easy to obtain and should be viewed as a long-term goal to slowly work towards over your account's career.

What's been going on, man?

Recently things have been pretty quiet. After 0.3 and the followup patches we've been dark for a few weeks now, save for the new rotating banner and the release of Hephaestus' Forge. As many of you know, this is because work has begun full steam on the Verdant Boughs, our first fully end-game zone. Currently we've gotten pretty great feedback about the current gameplay feel, the content available, and the overall direction of the game, so we're moving on from the levelling experience into long term repeatable content in a massive zone that rewards you for your time.

What are we doing?

Verdant is the single largest zone we've made to date. It is approximately the size of two Sapphire Paths and planned to be far more content dense. As of the time of writing we have fully completed planning for most content in the zone and have begun active development. I am focused on mapping up the place and making it pretty while the other devs help pump out of some of the progression systems and new features.

ain't she perty

Our goal with the zone is to create a long-lasting endgame area that will provide players with a huge amount of goals to work towards both short term and long term, and have a ton of fun in the process. There are a ton of new features and systems coming with this update so I'll give you guys a little sneak preview at some of the cooler things coming here!

Artifact Weapons

While memories are the core way of obtaining gear in ManaSoul, we wanted to add a more deterministic way for players both casual and hardcore to earn themselves an Ultra Rare Weapon. Artifact Weapons are a new system coming with 0.4 and Verdant that will feature 4 new obtainable Ultra Rare Weapons for players to work towards obtaining. Each expansion (X.0 Patch) will feature a new set of 4 Artifact Weapons and 1 new Artifact Questline that must be completed to access the Artifact Weapons.

In Verdan't case, the Artifact Weapons will require a *substantial* effort across all of the content in the Verdant Boughs from Rare/Epic mobs, to normal Mobs, to Dungeons, Delves, Trials, World Bosses, Daily/Weekly Quests and more. These weapons are intended to be a substantial reward for a substantial effort and as such they are *not* easy to obtain and should be viewed as a long-term goal to slowly work towards over your account's career.

Artifact Weapons also do not require duplicates for Upgrading and instead use a rare material that can be dropped from certain monsters and bosses or found in a particular banner.

Gear Upgrading

Players will be able to visit a Spellforge, like the one in Gemshine, to upgrade their Weapons, Accessories, and Runes. In today's dev blog we will cover Weapons and Accessories, as they function differently from Runes.

When receiving a new weapon, lets say Goliath's Hammer, it will start at 0/5 Stars. Upon earning or trading for a second duplicate Goliath's Hammer, I can take the extra to the Spellforge, along with some Prismatics and Gold Coins, to upgrade the Goliath's Hammer to 1/5 Stars, increasing its damage and stats. The same applies for

Source

Steam News / 6 September 2024

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