Full notes
Full ManaSoul update
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Repeated intro
Hey everyone! Sorry we missed you last week, we were hard at work for the Hallowing Event alongside development of the Verdant Boughs. This week's is extra juicy though so make sure you read through!
What changed
- Events
- Gameplay
- Store
- Maps
Guilds, while existing, are basically completely useless at the moment. We do have Guild Wars planned for the future, but thats competitive PvP and not every guild is going to want to focus on that. Not to mention our PvP update is still a decent bit away so I figured lets get something out with Verdant to help fix that issue. As always I'm going to breakdown everything into some categories for easier reading.
Guild Tasks & Guild Coins
Guild Tasks are Daily, Weekly, and Seasonal quests to take on for members of a Guild. Completing a Guild Task will earn that Guild "Reputation Points" and will give some Guild Coins to the player who completed the Task. Guild Coins can be spent on an abundance of items at your Guild's Base or the Guild Hall.
Guild Bases
The first three Guild Bases will be available for purchase. One located in the Sapphire Path, one located in the Ruby Crag, and one located in the Verdant Boughs. They cost 100,000, 250,000, and 750,000 Gold Coins respectively. Guild Bases are instanced and any number of Guilds may choose a certain Base.
At first Guild Bases are little more than a cool building that your Guild can enter and a place to spend Guild Coins, however, Guild Members may invest Guild Coins into improving the base and adding infrastructure that adds more functionality such as an enhanced Recall, Fast Travel to different areas of the map, Vendors, a PvP arena, and Guild Buff Shrines that can grant buffs to your entire Guild.
Each Guild may only own 1 base at a time. Only the owner of a guild may remove ownership of a Guild Base or purchase a new Guild Base.
Guild Bosses
Guild Members may spend their Guild Coins to unlock a Chaotic Gate in their Guild Base. When you have access to a Chaotic Gate, you may challenge up to 3 World Bosses per day (Guild wide). These World Bosses take place in a Guild-Only Instance and grant normal World Boss loot as well as a large amount of Guild Reputation.
Guild Reputation
Guild Reputation is earned everytime your Guild mates defeat a World Boss, complete a Guild Task, or win a Guild War. Guild Reputation has one purpose; Expeditions.
Expeditions are a new form of large-scale group content coming soon after the Verdant Boughs which are essentially large scale dungeons in which an entire Guild can enter. As your guild gains Reputation you will unlock new Expeditions and gain access to higher tier rewards. More information will be given after the release of 0.4.
Thats all for this week, hopefully you guys have some fun forming some Guilds and completing some cool Guild content together! See ya next week
Source
Changelog.gg summarizes and formats this update. How we read updates.
