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Steam News6 March 20242y ago

Patch 0.3 Pre-Release Patch Notes

Hi again everyone! For those of you who are not aware, ManaSoul has been in a minor development hiatus as we worked on the core engine to add new functionality and address some of the core concerns we got from a lot of

Full notes

Full ManaSoul update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix14 additions5 changes3 removals
  • Fixes
  • Events
  • Balance
  • Gameplay
  • Store
  • Maps
fixedHi again everyone!For those of you who are not aware, ManaSoul has been in a minor development hiatus as we worked on the core engine to add new functionality and address some of the core concerns we got from a lot of players. We also wanted to step back early in the game's Early Access period to analyze what players liked, what they didnt, what was working, and what needed to be fixed. So here we are with over 1,000 individual changes. We hope these changes flesh out our ideas into something that can grow far bigger. Now please enjoy my thesis the Patch Notes.
changedCHARACTER PROGRESSIONRebirth reward tiers have been lowered from (1,5,10,25,50,100) to (1,3,5,10,15,20,25,50)
addedCHARACTER PROGRESSIONTrials now offer greater rewards for their increased difficulty
removedLOOT & MEMORIESArmor, Off-hand, and Helmet gear have been removed from the game
addedLOOT & MEMORIESCharacters now have a Weapon slot, Accessory slot, and 5 Runestone Slots
addedLOOT & MEMORIESHeartune, Soulrune, Magickrune, Bodyrune, and Mindrunes can now be acquired

Hi again everyone!

For those of you who are not aware, ManaSoul has been in a minor development hiatus as we worked on the core engine to add new functionality and address some of the core concerns we got from a lot of players. We also wanted to step back early in the game's Early Access period to analyze what players liked, what they didnt, what was working, and what needed to be fixed. So here we are with over 1,000 individual changes. We hope these changes flesh out our ideas into something that can grow far bigger. Now please enjoy my thesis the Patch Notes.

CHARACTER PROGRESSION

  • The maximum Character Level has been raised from 20 to 50

  • The First Main Story Arc is fully completed and ready for players

  • The Sapphire Path is now a Level 1 - 15 zone

  • The Ruby Crag is now a Level 15 - 30 zone

  • The Jadewood is now a Level 30 - 40 zone

  • The Topaz Rise is now a Level 40-50 zone

  • Rebirth reward tiers have been lowered from (1,5,10,25,50,100) to (1,3,5,10,15,20,25,50)

  • All Delves are now designed to be soloable but can be more rewarding and faster with a group

  • Trials are now solo-instanced content and have become more difficult

  • Trials now offer greater rewards for their increased difficulty

  • The Levelling experience has become more streamlined and easier to understand, but longer

LOOT & MEMORIES

  • Armor, Off-hand, and Helmet gear have been removed from the game

  • Characters now have a Weapon slot, Accessory slot, and 5 Runestone Slots

  • Heartune, Soulrune, Magickrune, Bodyrune, and Mindrunes can now be acquired

  • Each Runestone slot can only slot its own individual type of rune listed above

  • A plethora of new character cosmetics have been added to replace the lost gear cosmetics

  • Weapons and Accessories are now unique and no longer randomly roll stats

  • Weapons and Accessories have become more difficult to acquire to compensate

  • Faded, Profound, and Legendary Memories have been discontinued

  • There are now a plethora of new memories unique to different types of content and areas

  • Memories now have unique and compact loot tables.

  • You can no longer acquire unwanted crafting materials in Gear Specific memories

  • Players can now craft a large variety of Weapons, Accessories, and Runestones

  • Players can now salvage all Runestones for Runedust to be used to craft new rolls of specific Runes

  • All monsters now drop at least 1 unique crafting material

  • Overall looting during testing has felt much more fufilling and fun!

GAMEPLAY CHANGES

  • Pixel-Based movement has been implemented and now players can freely move in all directions

  • A new hitbox/hurtbox system is planned for this update to expand upon combat possibilities

  • Players now have access to a Mini-Map featuring enemy locations, other players, and more

  • Players now have access to an interactive world map featuring pins and tool-tips

  • Players now have access to a second hotbar for storing useful items such as Flasks or Scrolls

  • Scrolls have been added. Scrolls act as powerful consumable Buffs that last for a limited time

  • All Scroll cooldowns are shared so you can only have one active at a time

  • Scrolls can drop from memories, enemies, or be crafted

  • Hundreds of minor changes

VISUAL CHANGES

  • ManaSoul has gotten a fresh coat of paint by taking on the "Leafling" art style

  • By migrating to this art style we gain a massive back catalogue of high quality art

  • ManaSoul has received a brand new User Interface. The UI is now much more clean and polished

  • Many areas have

Source

Steam News / 6 March 2024

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