Full notes
Full ManaSoul update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Events
- Balance
- Gameplay
- Store
- Maps
Hi again everyone!
For those of you who are not aware, ManaSoul has been in a minor development hiatus as we worked on the core engine to add new functionality and address some of the core concerns we got from a lot of players. We also wanted to step back early in the game's Early Access period to analyze what players liked, what they didnt, what was working, and what needed to be fixed. So here we are with over 1,000 individual changes. We hope these changes flesh out our ideas into something that can grow far bigger. Now please enjoy my thesis the Patch Notes.
CHARACTER PROGRESSION
The maximum Character Level has been raised from 20 to 50
The First Main Story Arc is fully completed and ready for players
The Sapphire Path is now a Level 1 - 15 zone
The Ruby Crag is now a Level 15 - 30 zone
The Jadewood is now a Level 30 - 40 zone
The Topaz Rise is now a Level 40-50 zone
Rebirth reward tiers have been lowered from (1,5,10,25,50,100) to (1,3,5,10,15,20,25,50)
All Delves are now designed to be soloable but can be more rewarding and faster with a group
Trials are now solo-instanced content and have become more difficult
Trials now offer greater rewards for their increased difficulty
The Levelling experience has become more streamlined and easier to understand, but longer
LOOT & MEMORIES
Armor, Off-hand, and Helmet gear have been removed from the game
Characters now have a Weapon slot, Accessory slot, and 5 Runestone Slots
Heartune, Soulrune, Magickrune, Bodyrune, and Mindrunes can now be acquired
Each Runestone slot can only slot its own individual type of rune listed above
A plethora of new character cosmetics have been added to replace the lost gear cosmetics
Weapons and Accessories are now unique and no longer randomly roll stats
Weapons and Accessories have become more difficult to acquire to compensate
Faded, Profound, and Legendary Memories have been discontinued
There are now a plethora of new memories unique to different types of content and areas
Memories now have unique and compact loot tables.
You can no longer acquire unwanted crafting materials in Gear Specific memories
Players can now craft a large variety of Weapons, Accessories, and Runestones
Players can now salvage all Runestones for Runedust to be used to craft new rolls of specific Runes
All monsters now drop at least 1 unique crafting material
Overall looting during testing has felt much more fufilling and fun!
GAMEPLAY CHANGES
Pixel-Based movement has been implemented and now players can freely move in all directions
A new hitbox/hurtbox system is planned for this update to expand upon combat possibilities
Players now have access to a Mini-Map featuring enemy locations, other players, and more
Players now have access to an interactive world map featuring pins and tool-tips
Players now have access to a second hotbar for storing useful items such as Flasks or Scrolls
Scrolls have been added. Scrolls act as powerful consumable Buffs that last for a limited time
All Scroll cooldowns are shared so you can only have one active at a time
Scrolls can drop from memories, enemies, or be crafted
Hundreds of minor changes
VISUAL CHANGES
ManaSoul has gotten a fresh coat of paint by taking on the "Leafling" art style
By migrating to this art style we gain a massive back catalogue of high quality art
ManaSoul has received a brand new User Interface. The UI is now much more clean and polished
Many areas have
Source
Changelog.gg summarizes and formats this update. How we read updates.
