Full notes
Full Man Game: Reflex Testing update
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Repeated intro
Hey everyone! Turns out I forgot to check for a certain surface to exist before drawing it, even though it's automatically created when a run starts. Apparently some people's graphics cards do it in a different order, causing the game to crash. Sorry about that!
What changed
- Performance
- Events
Man Game: Reflex Testing changes
Anywho, a bigger update will come soon.
Additions
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Changes
Changed the darkness caused by either the lights out event or key light challenge to be dithered for consistency
Bugfixes
Hopefully fixed flickering on different GPUs
Fixed crashing on different GPUs
Known Issues
For some reason, with more diverse PCs playing my game, the game completely breaks when it comes to rendering. The screen transitions are laggy and weird and gui elements don't move, etc etc. It's a big mess. I'll have to recode it soon, but that's for a bigger update... There really are just some problems I can't solve; the same PCs have been rendering the coin icon weirdly since launch and I just can't get it down. Hm
Fanart of the update is... uh... scrolls through notes It seems I've run out...
Uh oh.
Uhm... I'll make some right now!
Key man
Have fun!
-Binklebike
Source
Changelog.gg summarizes and formats this update. How we read updates.
