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Steam News28 June 20268d ago

Man Game Patch v0.3.4

Hey everyone! Turns out I forgot to check for a certain surface to exist before drawing it, even though it's automatically created when a run starts.

Full notes

Full Man Game: Reflex Testing update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! Turns out I forgot to check for a certain surface to exist before drawing it, even though it's automatically created when a run starts. Apparently some people's graphics cards do it in a different order, causing the game to crash. Sorry about that!

What changed

2 fixes0 additions3 changes0 removals
  • Performance
  • Events
changedHey everyone! Turns out I forgot to check for a certain surface to exist before drawing it, even though it's automatically created when a run starts. Apparently some people's graphics cards do it in a different order, causing the game to crash. Sorry about that!
changedChanged the darkness caused by either the lights out event or key light challenge to be dithered for consistency
fixedHopefully fixed flickering on different GPUs
fixedFixed crashing on different GPUs
changedFor some reason, with more diverse PCs playing my game, the game completely breaks when it comes to rendering. The screen transitions are laggy and weird and gui elements don't move, etc etc. It's a big mess. I'll have to recode it soon, but that's for a bigger update... There really are just some problems I can't solve; the same PCs have been rendering the coin icon weirdly since launch and I just can't get it down. Hm

Man Game: Reflex Testing changes

changedHey everyone! Turns out I forgot to check for a certain surface to exist before drawing it, even though it's automatically created when a run starts. Apparently some people's graphics cards do it in a different order, causing the game to crash. Sorry about that!
changedChanged the darkness caused by either the lights out event or key light challenge to be dithered for consistency
fixedHopefully fixed flickering on different GPUs
fixedFixed crashing on different GPUs
changedFor some reason, with more diverse PCs playing my game, the game completely breaks when it comes to rendering. The screen transitions are laggy and weird and gui elements don't move, etc etc. It's a big mess. I'll have to recode it soon, but that's for a bigger update... There really are just some problems I can't solve; the same PCs have been rendering the coin icon weirdly since launch and I just can't get it down. Hm

Anywho, a bigger update will come soon.

Additions

  • [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[9

Changes

  • Changed the darkness caused by either the lights out event or key light challenge to be dithered for consistency

Bugfixes

  • Hopefully fixed flickering on different GPUs

  • Fixed crashing on different GPUs

Known Issues

  • For some reason, with more diverse PCs playing my game, the game completely breaks when it comes to rendering. The screen transitions are laggy and weird and gui elements don't move, etc etc. It's a big mess. I'll have to recode it soon, but that's for a bigger update... There really are just some problems I can't solve; the same PCs have been rendering the coin icon weirdly since launch and I just can't get it down. Hm

Fanart of the update is... uh... scrolls through notes It seems I've run out...

Uh oh.

Uhm... I'll make some right now!

Key man

Have fun!

-Binklebike

Source

Steam News / 28 June 2026

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