Full notes
Full Man Game: Reflex Testing update
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Repeated intro
Hey everyone! Sorry for taking so long on this. We took another short break (mainly big stuff happening these past few weeks) and we did have to playtest a few builds. Hopefully this build doesn't need a recall, as it's 2 AM when I'm releasing this.
What changed
- Gameplay
- Events
- UI and audio
This is the first of many v0.3 builds. The next few will be patches that add more polish.
Additions:
Practice Mode! You can now practice rooms or events (without recording high scores or getting coins from it of course). The flashes when selecting a room is the game taking a screenshot of the room; they're autogenerated
Captions for EvilTV lines
Most placeholders have been replaced except for the one way walls and probably a few others. Challenge icons, EvilTV lines, and other stuff has been replaced
Discord rich presence! You can now check what rooms your friends are on.
The quit button now gives an option to go to the naming screen.
Unique music for challenges
The first time an EvilTV comes and the music switches, the music will slowly build up in intensity in the background as the Announcer speaks. Small detail but neat
Changes:
The character select now has a small static effect when switching between characters
To make menu transitions less abrupt, there's now a slide between every screen on the menu
Outdated tutorial text has been changed
Bugfixes:
Packs made before new characters were added are now playable. They just set all new characters to locked
Leaderboard now finally shows steam user icons
Here's the fanart of the update! It's made by the main composer of the game, Bobo! It disgusts me
Toodleoo! See you soonish!
Also rest in peace Lava Man. Poor guy's gameplay sucked
-Binklebike
Source
Changelog.gg summarizes and formats this update. How we read updates.
