In this update2
Full notes
Full Malmyr update
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Repeated intro
Hello there!
What changed
- Events
- Gameplay
- UI and audio
- Fixes
Malmyr changes
We have great news: The second UX-Improvement-Patch already is available, eventhough it initially was planned for later this month. Since we will have a small Chinese New Year event in the game next week, we wanted potential new players to already have access to the new UX-Improvements and bugfixes.
So let's get started:
Changelog v1.3.3 (UX-Improvement-Patch 2)
UX-Improvements
Added new build "Workshop" (starting in mission 7) allowing automated clicking and improving the production of buildings next to it. Placing it next to a building that you normally would have to click manually, will automatically do so. Next to production buildings, the Workshop increases their production capacity (increases needed input and produces more output). The Workshop's upkeep increases with the upkeep of the buildings next to it and can be upgraded up to 5 times.
Renamed to Town Center to Royal Trading Post. Hopefully this makes it easier to understand, that it is NOT storing resources, but selling them.
The Royal Trading Post (formerly Town Center) now will automatically already spawn with tier 2 from mission 5 and tier 3 from mission 10
Revamped the ingame Rune display. It now stacks runes of the same type.
Socketing Runes now only works by dragging and dropping a Rune on a Ruin with empty sockets.
Added resolution settings to the settings menu.
Added vsync option to the settings menu.
Added the story journal. You can now read up the dialogues of the current mission by opening the journal in the ingame menu.
Added some slight wind-like movement to trees.
Added multiple particle effects to give the game some more life.
Added rarity colors to runes.
Improved the particle effects for spawned runes to reflect their rarity.
Bugfixes
Fixed some typos in the ingame wiki.
Fixed missing colliders for hills and mines.
Fixed some typos in mission dialogues.
Fixed some typos in ruin descriptions.
Fixed a bug where lightsources of road variants were visible, even if the variant was not active.
Fixed a bug where the mission objective list could no longer be moved.
Source
Changelog.gg summarizes and formats this update. How we read updates.
