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Steam News19 January 20224y ago

The 'Skill Mastery' Update

The 'Skill Mastery' Update! MAJOR BUGFIX: - A bug sometimes preventing runs from being started by not displaying initial bonuses has been fixed.

Full notes

Full Malice & Greed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Fixes
  • Gameplay
  • Events
  • UI and audio
fixedThe 'Skill Mastery' Update!MAJOR BUGFIX: - A bug sometimes preventing runs from being started by not displaying initial bonuses has been fixed.
addedSkill MasteryYou can now Master Common & Uncommon skills by spending Blood Roses. Mastered skills can be equipped by any starting build that has enough potential, allowing you to create a huge variety of custom starting loadouts!
changedDomain BattlesBattle up to 4 waves of difficult enemies for rewards! After each wave, you can either claim your prize, or start another wave with increased difficulty and rewards.
addedAwakenings3 New Awakenings have been added, and most Awakenings that were locked behind prerequisite Awakenings have had their prerequisite requirements removed.
changedMiscellaneousVarious bugfixes & audio / visual improvements. - A variety of underperforming skills have been buffed. - A variety of skills have had their rarity tiers adjusted to increase the variety offered in the Skill Mastery pool.

Malice & Greed changes

fixedMAJOR BUGFIX: - A bug sometimes preventing runs from being started by not displaying initial bonuses has been fixed.
addedYou can now Master Common & Uncommon skills by spending Blood Roses. Mastered skills can be equipped by any starting build that has enough potential, allowing you to create a huge variety of custom starting loadouts!
changedBattle up to 4 waves of difficult enemies for rewards! After each wave, you can either claim your prize, or start another wave with increased difficulty and rewards.
added3 New Awakenings have been added, and most Awakenings that were locked behind prerequisite Awakenings have had their prerequisite requirements removed.
changedVarious bugfixes & audio / visual improvements. - A variety of underperforming skills have been buffed. - A variety of skills have had their rarity tiers adjusted to increase the variety offered in the Skill Mastery pool.

The 'Skill Mastery' Update!

MAJOR BUGFIX: - A bug sometimes preventing runs from being started by not displaying initial bonuses has been fixed.

Skill Mastery

You can now Master Common & Uncommon skills by spending Blood Roses. Mastered skills can be equipped by any starting build that has enough potential, allowing you to create a huge variety of custom starting loadouts!

When you unlock a starting build, its skills are Mastered automatically, including its Rare skills.

Domain Battles

Battle up to 4 waves of difficult enemies for rewards! After each wave, you can either claim your prize, or start another wave with increased difficulty and rewards.

Bounties

Complete Bounties by defeating bosses on each starter build to earn more Blood Roses!

Awakenings

3 New Awakenings have been added, and most Awakenings that were locked behind prerequisite Awakenings have had their prerequisite requirements removed.

Extraction can be triggered on the enemy round by using Nines! This is currently the only way to do this, making it an Awakening-exclusive synergy.

Lethality can also gain extra value on the enemy round by using counterattack passives, or other triggered passive effects.

Miscellaneous

  • Various bugfixes & audio / visual improvements. - A variety of underperforming skills have been buffed. - A variety of skills have had their rarity tiers adjusted to increase the variety offered in the Skill Mastery pool.

Source

Steam News / 19 January 2022

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