Spin Fragment Changes Spin Fragments are now used only for rerolling. Any additional uses they may gain in the future will be related to in-run uses, not metaprogression. - They are reset to 0 after each run.
Full notes
Full Malice & Greed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions3 changes0 removals
Maps
Performance
Store
changedSpin Fragment ChangesAll metaprogression upgrades that used to cost Fragments now cost Flowers and/or Roses instead. - Existing Spin Fragments will be converted into Crystal Flowers at a rate of 20 to 1. - This update required a map reset. You will recieve 3 Crystal Flowers as compensation, plus 1 extra Flower when you begin your next run.
changedOther"Clear Mind" and "Jewel Thief" options in the void now give more Crystal Flowers than before. - You now gain a Crystal Flower each time you defeat an Act Boss beyond the first. The first time, you get a Blood Rose (and Spirit Stone in the future). - You now gain a Crystal Flower each time you defeat an Elite Battle. - Crystal Flower events on the map may randomly mutate into Blood Rose events when Spin becomes Full. - Game performance should be improved by about 15%
changedAll metaprogression upgrades that used to cost Fragments now cost Flowers and/or Roses instead. - Existing Spin Fragments will be converted into Crystal Flowers at a rate of 20 to 1. - This update required a map reset. You will recieve 3 Crystal Flowers as compensation, plus 1 extra Flower when you begin your next run.
changed"Clear Mind" and "Jewel Thief" options in the void now give more Crystal Flowers than before. - You now gain a Crystal Flower each time you defeat an Act Boss beyond the first. The first time, you get a Blood Rose (and Spirit Stone in the future). - You now gain a Crystal Flower each time you defeat an Elite Battle. - Crystal Flower events on the map may randomly mutate into Blood Rose events when Spin becomes Full. - Game performance should be improved by about 15%
Spin Fragments are now used only for rerolling. Any additional uses they may gain in the future will be related to in-run uses, not metaprogression. - They are reset to 0 after each run. - When you begin a run you are given 20 free fragments to start, plus an extra 5 for each additional Malice difficulty modifier you have active. You gain more throughout the run like usual.
All metaprogression upgrades that used to cost Fragments now cost Flowers and/or Roses instead. - Existing Spin Fragments will be converted into Crystal Flowers at a rate of 20 to 1. - This update required a map reset. You will recieve 3 Crystal Flowers as compensation, plus 1 extra Flower when you begin your next run.
This means you will never again end up finishing a run with less metaprogression currency than you started with. Truly revolutionary game design, i know.
Other
"Clear Mind" and "Jewel Thief" options in the void now give more Crystal Flowers than before. - You now gain a Crystal Flower each time you defeat an Act Boss beyond the first. The first time, you get a Blood Rose (and Spirit Stone in the future). - You now gain a Crystal Flower each time you defeat an Elite Battle. - Crystal Flower events on the map may randomly mutate into Blood Rose events when Spin becomes Full. - Game performance should be improved by about 15%