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Steam News15 May 20224y ago

No more wasted currency! (Economy Rebalance)

Spin Fragment Changes Spin Fragments are now used only for rerolling. Any additional uses they may gain in the future will be related to in-run uses, not metaprogression. - They are reset to 0 after each run.

Full notes

Full Malice & Greed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Maps
  • Performance
  • Store
changedSpin Fragment ChangesAll metaprogression upgrades that used to cost Fragments now cost Flowers and/or Roses instead. - Existing Spin Fragments will be converted into Crystal Flowers at a rate of 20 to 1. - This update required a map reset. You will recieve 3 Crystal Flowers as compensation, plus 1 extra Flower when you begin your next run.
changedOther"Clear Mind" and "Jewel Thief" options in the void now give more Crystal Flowers than before. - You now gain a Crystal Flower each time you defeat an Act Boss beyond the first. The first time, you get a Blood Rose (and Spirit Stone in the future). - You now gain a Crystal Flower each time you defeat an Elite Battle. - Crystal Flower events on the map may randomly mutate into Blood Rose events when Spin becomes Full. - Game performance should be improved by about 15%
changedOtherhttps://store.steampowered.com/app/1566090/Malice__Greed/

Malice & Greed changes

changedAll metaprogression upgrades that used to cost Fragments now cost Flowers and/or Roses instead. - Existing Spin Fragments will be converted into Crystal Flowers at a rate of 20 to 1. - This update required a map reset. You will recieve 3 Crystal Flowers as compensation, plus 1 extra Flower when you begin your next run.
changed"Clear Mind" and "Jewel Thief" options in the void now give more Crystal Flowers than before. - You now gain a Crystal Flower each time you defeat an Act Boss beyond the first. The first time, you get a Blood Rose (and Spirit Stone in the future). - You now gain a Crystal Flower each time you defeat an Elite Battle. - Crystal Flower events on the map may randomly mutate into Blood Rose events when Spin becomes Full. - Game performance should be improved by about 15%
changedhttps://store.steampowered.com/app/1566090/Malice__Greed/

Spin Fragment Changes

  • Spin Fragments are now used only for rerolling. Any additional uses they may gain in the future will be related to in-run uses, not metaprogression. - They are reset to 0 after each run. - When you begin a run you are given 20 free fragments to start, plus an extra 5 for each additional Malice difficulty modifier you have active. You gain more throughout the run like usual.

  • All metaprogression upgrades that used to cost Fragments now cost Flowers and/or Roses instead. - Existing Spin Fragments will be converted into Crystal Flowers at a rate of 20 to 1. - This update required a map reset. You will recieve 3 Crystal Flowers as compensation, plus 1 extra Flower when you begin your next run.

This means you will never again end up finishing a run with less metaprogression currency than you started with. Truly revolutionary game design, i know.

Other

  • "Clear Mind" and "Jewel Thief" options in the void now give more Crystal Flowers than before. - You now gain a Crystal Flower each time you defeat an Act Boss beyond the first. The first time, you get a Blood Rose (and Spirit Stone in the future). - You now gain a Crystal Flower each time you defeat an Elite Battle. - Crystal Flower events on the map may randomly mutate into Blood Rose events when Spin becomes Full. - Game performance should be improved by about 15%

https://store.steampowered.com/app/1566090/Malice__Greed/

Source

Steam News / 15 May 2022

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