HomeGamesUpdatesPricingMethodology
Steam News2 November 20223y ago

Malfunction II - 11/22 Blog

Hello again everyone! Instead of leaving you all in the dark I figured I'd throw together a little blog to showcase some things I've been working on in addition to the next Malfunction II update (which will officially b

In this update3

Full notes

Full Malfunction II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions3 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Maps
  • Performance
fixedHello again everyone!Instead of leaving you all in the dark I figured I'd throw together a little blog to showcase some things I've been working on in addition to the next Malfunction II update (which will officially be addressed as 3.0 )
addedHello again everyone!While the update itself was relatively close to launch, I took a step back and asked myself "how can both new and old players enjoy this update?" Here's what I've concluded.
addedSide Missions:Side missions will be optional objectives found throughout the story which will branch out entirely new environments, puzzles and combat scenarios. Upon completion you will be rewarded with upgrades to your character (more on that later). Each and every story mission will include a side mission.
changedIntel Database:The Intel Database will act very similar to the Journal Note system of Malfunction I but will take a rather more in-depth approach to the lore. Each entry you collect will unlock an additional chapter (5 pages) of extra lore for you to dig into. It gets rather dark in some areas but it's totally worth a read!
changedIntel Database:You can expect to find one Intel Entry per-level in sometimes somewhat hidden areas (as shown above).
fixedQuality of Life Improvements:While this was addressed in the last blog, I want to reiterate here that ALL areas of the game have been revisited- Whether that may be performance fixes, gameplay improvements, model replacements or downright overhauls- Malfunction II 3.0 will tackle a lot of areas most wouldn't notice (ALL of which will be noted in the update log once it's launched)

Malfunction II changes

fixedInstead of leaving you all in the dark I figured I'd throw together a little blog to showcase some things I've been working on in addition to the next Malfunction II update (which will officially be addressed as 3.0 )
addedWhile the update itself was relatively close to launch, I took a step back and asked myself "how can both new and old players enjoy this update?" Here's what I've concluded.
addedSide missions will be optional objectives found throughout the story which will branch out entirely new environments, puzzles and combat scenarios. Upon completion you will be rewarded with upgrades to your character (more on that later). Each and every story mission will include a side mission.
changedThe Intel Database will act very similar to the Journal Note system of Malfunction I but will take a rather more in-depth approach to the lore. Each entry you collect will unlock an additional chapter (5 pages) of extra lore for you to dig into. It gets rather dark in some areas but it's totally worth a read!
changedYou can expect to find one Intel Entry per-level in sometimes somewhat hidden areas (as shown above).

Hello again everyone!

Instead of leaving you all in the dark I figured I'd throw together a little blog to showcase some things I've been working on in addition to the next Malfunction II update (which will officially be addressed as 3.0)

While the update itself was relatively close to launch, I took a step back and asked myself "how can both new and old players enjoy this update?" Here's what I've concluded.

Side Missions:

Side missions will be optional objectives found throughout the story which will branch out entirely new environments, puzzles and combat scenarios. Upon completion you will be rewarded with upgrades to your character (more on that later). Each and every story mission will include a side mission.

Intel Database:

The Intel Database will act very similar to the Journal Note system of Malfunction I but will take a rather more in-depth approach to the lore. Each entry you collect will unlock an additional chapter (5 pages) of extra lore for you to dig into. It gets rather dark in some areas but it's totally worth a read!

You can expect to find one Intel Entry per-level in sometimes somewhat hidden areas (as shown above).

Quality of Life Improvements:

While this was addressed in the last blog, I want to reiterate here that ALL areas of the game have been revisited- Whether that may be performance fixes, gameplay improvements, model replacements or downright overhauls- Malfunction II 3.0 will tackle a lot of areas most wouldn't notice (ALL of which will be noted in the update log once it's launched)

For example here's a Turret model I've overhauled to look more appropriate to the game's design.

Closing Thoughts:

While I realize the last update (2.0) was launched almost...8 months ago...Malfunction II 3.0 still unfortunately does not have an ETA but progress is looking as good as ever! Fortunately you can expect to see future monthly blogs similar to this one! Until next time, have yourselves a good one!

Source

Steam News / 2 November 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.