Full notes
Full MALEDICTOR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
MALEDICTOR changes
Tons of progress on E1M4, some important bug fixes, and some nice adjustments to existing systems. Next month should be pretty busy with things like another radio show, potentially another arcade game, a new enemy, and (as always) more sprites!
More sprites
Assault Pack
Fixed pickup sprite height
Larger bulletholes
Larger hit effects
Fixed weapon pickup light
Fixed health + ammo + armor pickup radius
Multi-switches added
More materials
E1M4 progress
Adjusted camera height
Fixed flat doors
Fixed door material saves (materials & overrides)
Fixed player & enemy projectile explosion height
Fixed player & enemy projectile sprite height
Fixed IED charge bug
Reduced self-damage for player
Source
Changelog.gg summarizes and formats this update. How we read updates.
