Full notes
Full Mala Petaka update
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What changed
- Maps
- UI and audio
- Gameplay
Mala Petaka changes
Hi everyone! It's been 4 months since the last update. This update mostly focuses on Horde Mode changes because, after I played this mode so many times, I think this mode is a bit undercooked since the first day of the release. There are also some enemy behavior changes in this version to make the game more balanced.
Without further ado, here's the list of the changes:
- NEW 3 HORDE MODE MAPS ADDEDIsland Base, Space Base, and Metropolis (I added these maps because I think the previous version of Horde Mode lacked wide-space maps)
Radar added to the Horde Mode HUD, it will help you a lot when you're having trouble finding all of the enemies.
All enemy projectiles won't move through the other enemies anymore.
Drone Maker behavior changed: all of it's minions will be destroyed when the maker is destroyed.
All enemy corpse sprites were changed: to reduce screen clutter, I've made them darker and smaller.
Horde Mode multiplier won't be stuck anymore.
Horde Mode enemy spawn balanced.
Air control was added to jumping, and jumping while moving made you move faster.
Cold Dash velocity increased.
Source
Changelog.gg summarizes and formats this update. How we read updates.
