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Steam News21 October 20258mo ago

Patch v1.1 Changelog

Hi, it's almost a month since v1.0 was released! Got some useful feedbacks from players and here are the small things that I can currently changed in this game.

Full notes

Full Mala Petaka update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Balance
changedHi, it's almost a month since v1.0 was released! Got some useful feedbacks from players and here are the small things that I can currently changed in this game. Since it isn't level design related, it won't break your save game (but probably, you won't see the changes if you load the savegame from the previous version. This may take effect after you change level or restart the game from the first level). You can check the changelog details below.
addedExtreme difficulty added (ammo pickups will grant the player twice more than normal and enemies have twice more health. This makes Powerups more useful in certain situations.)
changedNormal difficulty rebalanced (enemy aggressiveness nerfed, because it was almost similar to Hard difficulty)
changedPunch finisher health & armor bonus amount increased. I changed this because the punch finisher was mostly punishing, not rewarding.
addedFor anyone that didn't notice, I added weapon binding options to 'controls options' not long after v1.0 released (thanks to CnEY and Xavo for reporting this issue!)

Mala Petaka changes

changedHi, it's almost a month since v1.0 was released! Got some useful feedbacks from players and here are the small things that I can currently changed in this game. Since it isn't level design related, it won't break your save game (but probably, you won't see the changes if you load the savegame from the previous version. This may take effect after you change level or restart the game from the first level). You can check the changelog details below.
addedExtreme difficulty added (ammo pickups will grant the player twice more than normal and enemies have twice more health. This makes Powerups more useful in certain situations.)
changedNormal difficulty rebalanced (enemy aggressiveness nerfed, because it was almost similar to Hard difficulty)
changedPunch finisher health & armor bonus amount increased. I changed this because the punch finisher was mostly punishing, not rewarding.
addedFor anyone that didn't notice, I added weapon binding options to 'controls options' not long after v1.0 released (thanks to CnEY and Xavo for reporting this issue!)

Hi, it's almost a month since v1.0 was released! Got some useful feedbacks from players and here are the small things that I can currently changed in this game. Since it isn't level design related, it won't break your save game (but probably, you won't see the changes if you load the savegame from the previous version. This may take effect after you change level or restart the game from the first level). You can check the changelog details below.

Mala Petaka v1.1 changelog:

  • Extreme difficulty added (ammo pickups will grant the player twice more than normal and enemies have twice more health. This makes Powerups more useful in certain situations.)

  • Normal difficulty rebalanced (enemy aggressiveness nerfed, because it was almost similar to Hard difficulty)

  • Punch finisher health & armor bonus amount increased. I changed this because the punch finisher was mostly punishing, not rewarding.

  • For anyone that didn't notice, I added weapon binding options to 'controls options' not long after v1.0 released (thanks to CnEY and Xavo for reporting this issue!)

Source

Steam News / 21 October 2025

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