Full notes
Full Maku update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Patch Notes for Early Access v.0.2.12
Sunday, July 31st 2022
First of all, thank you all for playing and for all of your feedback, it has been a tremendous help in furthering the development and broadening the future of Idle Maku!
General Additions & Adjustments
Notable changes:
Ptera Dungeon & Mecha Hospital both have two new monsters, new attacks, and difficulty has been slightly scaled up (A new difficulty mode is planned, to include options for a more casual or hardcore experience)
The Slime Fields Slime Tanks will be easier to overcome early game
Adjustments to Weapons & Upgrades
Weapons and upgrades have been adjusted. Although builds synergize differently with one another, some weapons/equipment have proven to under/overperform on average.
Notable changes to weapons/equipment:
Ring of Fire base damage has been decreased
Band of Power base damage multiplier has been decreased
Regeneration Beads base health regeneration rate has been decreased
Binxie & Slime Friend area of effect, damage, and max level have been increased (Binxie's Aoe is 1.5x that of Slime Friend's, while Slime Friend's base damage is higher)
Bugfixes
Notable fixes:
Fixed an issue with Regeneration Beads effect carrying over into new runs.
Fixed post game/level up lockout
Corrected a multitude of sound effect channels
Source
Changelog.gg summarizes and formats this update. How we read updates.
