HomeGamesUpdatesPricingMethodology
Steam News31 May 20261mo ago

Build 260524 is live

New features DNA attacks: The enemy being targeted is now highlighted in its weakness colour. To use a DNA attack now, select the target with Aim and press Fire.

In this update4

Full notes

Full Make The Dead Dead Again update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions2 changes2 removals
  • Security
  • UI and audio
  • Performance
  • Gameplay
addedNew featuresDNA attacks: The enemy being targeted is now highlighted in its weakness colour. To use a DNA attack now, select the target with Aim and press Fire. You can now also see the selected DNA attack in the HUD (lower left of screen): an arrow points to the current DNA attack, and the colours of the icons match the enemy weakness. For example, the Smite icon is orange, so if an enemy is highlighted in orange, using Smite will inflict more damage on it. As an additional helper, if you cycle through the DNA attacks while holding Aim, you’ll hear a “ding!” when you’ve selected that enemy’s vulnerability. Just play around with it and ping me if you run into any issues or have any suggestions. Note that hip-firing DNA attacks is no longer available: you must hold Aim while pressing Fire.
addedNew featuresAdded a new Camera Distance option in Options > Gameplay. You can now move the camera closer to Lux (she looks great!) or further (wider field of view to see enemies).
addedNew featuresAdded Russian language support. More languages will be added each month. I’m currently prioritising new languages by where the most wishlist requests are coming from. :)
changedImprovements / ChangesImproved performance game-wide (mostly in The Lair). Still a work in progress.
addedImprovements / ChangesGeneral improvements to the camera. The main difference is that it no longer tries to track enemies - that’s what was causing most of the automated camera movements. The pitch range has also changed: Lux can now look down at the floor without the camera going berserk. Let me know your thoughts: is there anything in the camera you’d like to see changed?
addedImprovements / ChangesLux has new animations for running forward with the rifle and shotgun. I’ve tweaked her shoulders to look more feminine when she’s wielding a rifle - still a work in progress though.

Make The Dead Dead Again changes

addedDNA attacks: The enemy being targeted is now highlighted in its weakness colour. To use a DNA attack now, select the target with Aim and press Fire. You can now also see the selected DNA attack in the HUD (lower left of screen): an arrow points to the current DNA attack, and the colours of the icons match the enemy weakness. For example, the Smite icon is orange, so if an enemy is highlighted in orange, using Smite will inflict more damage on it. As an additional helper, if you cycle through the DNA attacks while holding Aim, you’ll hear a “ding!” when you’ve selected that enemy’s vulnerability. Just play around with it and ping me if you run into any issues or have any suggestions. Note that hip-firing DNA attacks is no longer available: you must hold Aim while pressing Fire.
addedAdded a new Camera Distance option in Options > Gameplay. You can now move the camera closer to Lux (she looks great!) or further (wider field of view to see enemies).
addedAdded Russian language support. More languages will be added each month. I’m currently prioritising new languages by where the most wishlist requests are coming from. :)
changedImproved performance game-wide (mostly in The Lair). Still a work in progress.
addedGeneral improvements to the camera. The main difference is that it no longer tries to track enemies - that’s what was causing most of the automated camera movements. The pitch range has also changed: Lux can now look down at the floor without the camera going berserk. Let me know your thoughts: is there anything in the camera you’d like to see changed?

New features

  • DNA attacksThe enemy being targeted is now highlighted in its weakness colour. To use a DNA attack now, select the target with Aim and press Fire. You can now also see the selected DNA attack in the HUD (lower left of screen): an arrow points to the current DNA attack, and the colours of the icons match the enemy weakness. For example, the Smite icon is orange, so if an enemy is highlighted in orange, using Smite will inflict more damage on it. As an additional helper, if you cycle through the DNA attacks while holding Aim, you’ll hear a “ding!” when you’ve selected that enemy’s vulnerability. Just play around with it and ping me if you run into any issues or have any suggestions. Note that hip-firing DNA attacks is no longer available: you must hold Aim while pressing Fire.
  • Added a new Camera Distance option in Options > Gameplay. You can now move the camera closer to Lux (she looks great!) or further (wider field of view to see enemies).

  • Added Russian language support. More languages will be added each month. I’m currently prioritising new languages by where the most wishlist requests are coming from. :)

Improvements / Changes

  • Enemies are now frozen while the game is paused

  • Improved performance game-wide (mostly in The Lair). Still a work in progress.

  • General improvements to the camera. The main difference is that it no longer tries to track enemies - that’s what was causing most of the automated camera movements.

    The pitch range has also changed

    Lux can now look down at the floor without the camera going berserk.

    Let me know your thoughts

    is there anything in the camera you’d like to see changed?

  • Lux has new animations for running forward with the rifle and shotgun. I’ve tweaked her shoulders to look more feminine when she’s wielding a rifle - still a work in progress though.

  • Removed the Bug Reporter / Feedback screen. It’s not suitable for Steam Deck, PS5 and in fact anyone using a controller, and not many people are using it. Much better to have a two-way conversation on Discord or Steam.

Bug fixes

  • Language support was bugged; i.e. either not working at all, or displaying the wrong language. Fixed.

  • Some settings were not being saved across sessions (audio and difficulty). Fixed.

  • The Butcher was floating after his death animation. Fixed.

  • Lux was able to fire guns and DNA abilities while using the portal, which could break animations. This has now been blocked.

  • Several other minor bug fixes

Known issues

  • When using slider controls (e.g. audio settings) with a gamepad, the slider isn’t highlighted and its sensitivity is way too low

  • Subtitles can’t be disabled

  • Various other issues and bugs which players have kindly told me about. Too much to put here, but rest assured I haven’t forgotten about them, I’m working on all of it. :)

Source

Steam News / 31 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.