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Steam News22 May 20261mo ago

Build 260512#2 is live: Improvements + bug fixes

Improvements, changes and new stuff It’s now much easier for Lux to escape if she’s cornered, and Dash can push through groups of enemies Improved the flashlight.

In this update4

Full notes

Full Make The Dead Dead Again update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions6 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • Performance
changedImprovements, changes and new stuffImproved the flashlight. I think it’s easier to see what’s in front of Lux without breaking immersion, but let me know if you’d like to see more tweaking.
changedImprovements, changes and new stuffGeneral improvements to the camera. More work still needs to be done on this.
changedImprovements, changes and new stuffUpdated the help comments for Optics in the Options page to describe how each enemy weakness maps to a DNA attack
addedImprovements, changes and new stuffAdded new melee attack animations for the Doll, Geisha and Pinwheel Patty enemies in Klown Town
changedImprovements, changes and new stuffLux’s health now regenerates more slowly on Normal difficulty. The previous regeneration rate has been moved to Light difficulty.
removedImprovements, changes and new stuffRemoved the Invert Sticks option that swaps Look and Move on controllers. Let me know if you really need it. You can still invert the X and Y axes of course.

Make The Dead Dead Again changes

changedImproved the flashlight. I think it’s easier to see what’s in front of Lux without breaking immersion, but let me know if you’d like to see more tweaking.
changedGeneral improvements to the camera. More work still needs to be done on this.
changedUpdated the help comments for Optics in the Options page to describe how each enemy weakness maps to a DNA attack
addedAdded new melee attack animations for the Doll, Geisha and Pinwheel Patty enemies in Klown Town
changedLux’s health now regenerates more slowly on Normal difficulty. The previous regeneration rate has been moved to Light difficulty.

Improvements, changes and new stuff

  • It’s now much easier for Lux to escape if she’s cornered, and Dash can push through groups of enemies

  • Improved the flashlight. I think it’s easier to see what’s in front of Lux without breaking immersion, but let me know if you’d like to see more tweaking.

  • General improvements to the camera. More work still needs to be done on this.

  • Updated the help comments for Optics in the Options page to describe how each enemy weakness maps to a DNA attack

  • Added new melee attack animations for the Doll, Geisha and Pinwheel Patty enemies in Klown Town

  • Lux’s health now regenerates more slowly on Normal difficulty. The previous regeneration rate has been moved to Light difficulty.

  • Removed the Invert Sticks option that swaps Look and Move on controllers. Let me know if you really need it. You can still invert the X and Y axes of course.

Bug fixes

  • Fixed an issue where Lux’s movement controls sometimes stopped working if she was melee-attacked while near a wall

  • Lux and enemies were often jumping a little during melee attacks near walls. Fixed.

  • Fixed a bug stopping Optics from displaying enemy weaknesses sometimes

  • Hit reactions for DNA attacks weren’t always being triggered. Fixed.

  • The Souvenir Sonar and Robe Radar skills weren’t being applied after being unlocked. Fixed.

Klown Town

  • Enemies weren’t being damaged by the rotating blades in Klown Town. Fixed.

Kijimi Hospice

  • Improved performance

  • Added thunderstorm weather

  • Add more Looties, weapon parts, and another clothing crate

  • Improved the Butcher cutscene: Lux’s movement, DNA attacks and guns are now locked until he attacks

  • Fixed an IK issue in the walk animation for The Butcher

Source

Steam News / 22 May 2026

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