In this update4
Full notes
Full Make The Dead Dead Again update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
- Performance
Make The Dead Dead Again changes
Improvements, changes and new stuff
It’s now much easier for Lux to escape if she’s cornered, and Dash can push through groups of enemies
Improved the flashlight. I think it’s easier to see what’s in front of Lux without breaking immersion, but let me know if you’d like to see more tweaking.
General improvements to the camera. More work still needs to be done on this.
Updated the help comments for Optics in the Options page to describe how each enemy weakness maps to a DNA attack
Added new melee attack animations for the Doll, Geisha and Pinwheel Patty enemies in Klown Town
Lux’s health now regenerates more slowly on Normal difficulty. The previous regeneration rate has been moved to Light difficulty.
Removed the Invert Sticks option that swaps Look and Move on controllers. Let me know if you really need it. You can still invert the X and Y axes of course.
Bug fixes
Fixed an issue where Lux’s movement controls sometimes stopped working if she was melee-attacked while near a wall
Lux and enemies were often jumping a little during melee attacks near walls. Fixed.
Fixed a bug stopping Optics from displaying enemy weaknesses sometimes
Hit reactions for DNA attacks weren’t always being triggered. Fixed.
The Souvenir Sonar and Robe Radar skills weren’t being applied after being unlocked. Fixed.
Klown Town
Enemies weren’t being damaged by the rotating blades in Klown Town. Fixed.
Kijimi Hospice
Improved performance
Added thunderstorm weather
Add more Looties, weapon parts, and another clothing crate
Improved the Butcher cutscene: Lux’s movement, DNA attacks and guns are now locked until he attacks
Fixed an IK issue in the walk animation for The Butcher
Source
Changelog.gg summarizes and formats this update. How we read updates.
