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Steam News24 November 20169y ago

Maia Alpha 0.59: Invasion!

Maia 0.59 is now live. This update brings the threat of dangerous alien creature incursions into the base. Don't panic!

Full notes

Full Maia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes12 additions8 changes1 removal
  • UI and audio
  • Gameplay
  • Server
  • Events
  • Performance
  • Balance
addedMaia 0.59 is now live. This update brings the threat of dangerous alien creature incursions into the base. Don't panic! Your colonists are now armed and ready for them, with new patrol behaviours to hunt down and eradicate the threat. 0.59 also brings a multitude of cool new features, such as the command and control room, new UI changes, AI updates and hundreds of bug fixes. Here's a video of me showcasing some of the new features: https://www.youtube.com/watch?v=GNe3cNYEuxk
addedInvasions.The local creatures are now far more likely to breach a base that sits within their territory. They may enter to steal livestock and rations or just to mark their territory by destroying your vital equipment. Colonists are ready for them however with new side arms and patrol behaviours to locate and destroy the intruders.
addedSpecial StuffNot all the local wildlife is a menace. With ecological research, the nocturnal aliens can now be captured, domesticated, bred and slaughtered for high quality tasty food production.
addedOverseerThe new command and control room gives your colonists better command oversight of your base. It lifts the population cap and provides a map table that gives insight to the movement of colonists and threats to your base. It's thermal mode allows you to spot issues with heat distribution within your network of rooms.
addedEasy ReadingUI accessibility has taken a step forward with a new dyslexic mode for the game that presents a dyslexia friendly font and increases text sizes throughout the game. Dynamic drop shadows have also been added on overlay text to ease reading in high contrast scenes and many button behaviours have been tweaked to stop misclicks and other small annoyances.
addedT'annoySeveral base announcements have been added to provide feedback for many base systems such as power grid issues, blackouts caused by solar storms and energy storage depletion. The announcer will also warn of incoming natural disasters, base events and fire emergencies.

Maia changes

addedMaia 0.59 is now live. This update brings the threat of dangerous alien creature incursions into the base. Don't panic! Your colonists are now armed and ready for them, with new patrol behaviours to hunt down and eradicate the threat. 0.59 also brings a multitude of cool new features, such as the command and control room, new UI changes, AI updates and hundreds of bug fixes. Here's a video of me showcasing some of the new features: https://www.youtube.com/watch?v=GNe3cNYEuxk
addedThe local creatures are now far more likely to breach a base that sits within their territory. They may enter to steal livestock and rations or just to mark their territory by destroying your vital equipment. Colonists are ready for them however with new side arms and patrol behaviours to locate and destroy the intruders.
addedNot all the local wildlife is a menace. With ecological research, the nocturnal aliens can now be captured, domesticated, bred and slaughtered for high quality tasty food production.
addedThe new command and control room gives your colonists better command oversight of your base. It lifts the population cap and provides a map table that gives insight to the movement of colonists and threats to your base. It's thermal mode allows you to spot issues with heat distribution within your network of rooms.
addedUI accessibility has taken a step forward with a new dyslexic mode for the game that presents a dyslexia friendly font and increases text sizes throughout the game. Dynamic drop shadows have also been added on overlay text to ease reading in high contrast scenes and many button behaviours have been tweaked to stop misclicks and other small annoyances.

Maia 0.59 is now live. This update brings the threat of dangerous alien creature incursions into the base. Don't panic! Your colonists are now armed and ready for them, with new patrol behaviours to hunt down and eradicate the threat. 0.59 also brings a multitude of cool new features, such as the command and control room, new UI changes, AI updates and hundreds of bug fixes. Here's a video of me showcasing some of the new features: https://www.youtube.com/watch?v=GNe3cNYEuxk

Invasions.

The local creatures are now far more likely to breach a base that sits within their territory. They may enter to steal livestock and rations or just to mark their territory by destroying your vital equipment. Colonists are ready for them however with new side arms and patrol behaviours to locate and destroy the intruders.

Special Stuff

Not all the local wildlife is a menace. With ecological research, the nocturnal aliens can now be captured, domesticated, bred and slaughtered for high quality tasty food production.

Overseer

The new command and control room gives your colonists better command oversight of your base. It lifts the population cap and provides a map table that gives insight to the movement of colonists and threats to your base. It's thermal mode allows you to spot issues with heat distribution within your network of rooms.

Easy Reading

UI accessibility has taken a step forward with a new dyslexic mode for the game that presents a dyslexia friendly font and increases text sizes throughout the game. Dynamic drop shadows have also been added on overlay text to ease reading in high contrast scenes and many button behaviours have been tweaked to stop misclicks and other small annoyances.

T'annoy

Several base announcements have been added to provide feedback for many base systems such as power grid issues, blackouts caused by solar storms and energy storage depletion. The announcer will also warn of incoming natural disasters, base events and fire emergencies.

Basophobia

The games's pathfinding systems have been improved, which should lead to less issues with complex build orders and also see greater performance gains on low end machines.

Rough change log since 0.58:

  • Colonists now carry and use sidearms.

  • Colonists will now patrol inside the base .

  • Colonists with markspersonship skills are now more effective at shooting.

  • Rifle firing outside is better in synced in sound and animation. Includes tracer rounds pfx.

  • Alien protobirds can now eat ration packs, dead voxnocturnus and also... other protobirds.

  • Protobirds can attack worklights and other base equipment.

  • Alien bum scooting animations no longer give the creatures too much velocity.

  • Sound lure now makes voxnocturnus clicking sounds .

  • Dyslexic mode added and several GUI changes made for readability.

  • 2x MSAA added.

  • Door frames can now be built without materials, but require them to be completed.

  • Flare burn time now saved to stop them all reigniting on load and creating a headache inducing din.

  • New colonist emails to ask for medical and research rooms.

  • IMP AI tightened up to prevent dawdling.

  • IMP sound and pfx synced to animations.

  • Many more objects generate heat from wasted electricity.

  • Super capacitor energy storage now degrades much slower.

  • Object holograms given bases to aid placement.

  • Base announcements for fires, earthquakes, solar events, energy storage depletion and more.

  • Utility robot wheels now kick up dirt.

  • Damage particle effects added to many objects.

  • Control

Source

Steam News / 24 November 2016

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