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Steam News1 November 20169y ago

0.58 Hotfixes: November

Maia 0.59 is now deep into production, and I have decided to release some of the fixes from that milestone early. This build focuses on improving performance and several small annoyances in the game.

Full notes

Full Maia update

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What changed

4 fixes1 addition4 changes0 removals
  • Performance
  • Gameplay
  • Fixes
changedMaia 0.59 is now deep into production, and I have decided to release some of the fixes from that milestone early. This build focuses on improving performance and several small annoyances in the game. The CPU and cache optimisations in this release will bring a frame rate improvement of up to 20% on some previously bottlenecked systems.
changedChicken wandering behaviour fixes. They will now seek out the livestock room faster and not wander out of it so much.
fixedIMP pathfinding and framerate issues fixed when stuck in in anomalous locations.
changedRoom update improvements and optimisations. Larger bases supported.
fixedFix for occasional bug where a room tile is not deletable on right click.
fixedFix for loads failing because the ongoing mission flag was not set and the game exiting back to menu in the blink of an eye.

Maia changes

  • Cachemap
changedMaia 0.59 is now deep into production, and I have decided to release some of the fixes from that milestone early. This build focuses on improving performance and several small annoyances in the game. The CPU and cache optimisations in this release will bring a frame rate improvement of up to 20% on some previously bottlenecked systems.
changedChicken wandering behaviour fixes. They will now seek out the livestock room faster and not wander out of it so much.
fixedIMP pathfinding and framerate issues fixed when stuck in in anomalous locations.
changedRoom update improvements and optimisations. Larger bases supported.
fixedFix for occasional bug where a room tile is not deletable on right click.

Maia 0.59 is now deep into production, and I have decided to release some of the fixes from that milestone early. This build focuses on improving performance and several small annoyances in the game. The CPU and cache optimisations in this release will bring a frame rate improvement of up to 20% on some previously bottlenecked systems.

  • Chicken wandering behaviour fixes. They will now seek out the livestock room faster and not wander out of it so much.

  • IMP pathfinding and framerate issues fixed when stuck in in anomalous locations.

  • Room update improvements and optimisations. Larger bases supported.

  • Fix for occasional bug where a room tile is not deletable on right click.

  • Fix for loads failing because the ongoing mission flag was not set and the game exiting back to menu in the blink of an eye.

  • Atmosphere spread in subrooms of large blue casing areas fixed and optimised.

  • New colonist surnames added.

  • Game world rendering improved and optimised.

  • Engine draw call optimisation.

Thanks for all the feedback and reviews on the previous build. We will be back very soon with a feature full 0.59. You can watch as I make and check in changes to our code base on https://dev.maiagame.com/ (some spoilers if you want the 0.59 update to be a surprise)

Source

Steam News / 1 November 2016

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