Full notes
Full Maia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
Maia changes
- Cachemap
Maia 0.59 is now deep into production, and I have decided to release some of the fixes from that milestone early. This build focuses on improving performance and several small annoyances in the game. The CPU and cache optimisations in this release will bring a frame rate improvement of up to 20% on some previously bottlenecked systems.
Chicken wandering behaviour fixes. They will now seek out the livestock room faster and not wander out of it so much.
IMP pathfinding and framerate issues fixed when stuck in in anomalous locations.
Room update improvements and optimisations. Larger bases supported.
Fix for occasional bug where a room tile is not deletable on right click.
Fix for loads failing because the ongoing mission flag was not set and the game exiting back to menu in the blink of an eye.
Atmosphere spread in subrooms of large blue casing areas fixed and optimised.
New colonist surnames added.
Game world rendering improved and optimised.
Engine draw call optimisation.
Thanks for all the feedback and reviews on the previous build. We will be back very soon with a feature full 0.59. You can watch as I make and check in changes to our code base on https://dev.maiagame.com/ (some spoilers if you want the 0.59 update to be a surprise)
Source
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