In this update4
Full notes
Full Magitek VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
Magitek VR changes
In this update we did a major rework on earth magic. We want earth users to feel heavy and powerful with slower moving, but hard hitting attacks.
Earth Magic
Improved sound effects on all earth spells
Particle improvements for most earth spells
A new smooth collision system was added for all heavy hitting earth attacks. Enemies now react with more realistic forces.
Earth charge now requires the hand to be facing the ground to charge earth.
There are 2 distinct earth charge states, lv1 and lv2 . These are identified by particle changes, audio cues and haptics.
New earth charge particles have been added to the ground that show when charge is active.
Earth gauntlets have been reworked, by releasing trigger but still holding grip the gauntlet will shoot forwards. Pressing the trigger again will have the gauntlet return to the hand.
Earth gauntlets now have new particles to support this new mechanic.
Earth boulder has been updated to now have three distinct sizes of boulder. Small, medium and large. Small boulders require no charge and can be fired quickly, medium boulders require level 1 charge and are heavier but do much more damage. Lv2 boulders are very heavy and tough, they will kill most enemies they hit but are hard to control.
Earth wall has had some reworks, the gesture has been changed from an uppercut to palm facing down, then pulling upwards motion. See the in game menu for a video on how to cast this.
Earth walls are now physical objects and can be pushed over and manipulated.
Earth walls can be gripped and punched to travel faster across flat ground.
Earth gauntlet and shield now have more health
Earth gauntlet and shield now no longer react to power punch while in the player hand. This fixes a lot of bugs that sent the player flying.
Quake now no longer pushes objects while travelling along the ground, this allows it to better get under objects.
Quake spikes now have improved hit detection and now deal damage more consistently.
All earth spells have had their damages adjusted
Reduced range of power punch
Rock climb now has audio
Fire Magic
Fire spark seeking now improved
General
Second spawn table removed from sandbox to improve optimization
Bug Fixes
Ice shard now casts correctly
Source
Changelog.gg summarizes and formats this update. How we read updates.
