In this update5
Full notes
Full Magitek VR update
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What changed
- Gameplay
- UI and audio
- Balance
Magitek VR changes
In this big update we did a major rework on air magic. We want air users to feel light, agile and fast attacking and we hope these changes start to make that a reality.
Air Magic
New particles for every air spell and impact effect
New air charge effect, haptics and audio
New audio for every air spell
New haptics for casting air bolt and air blade
New Air Passive - each crystal attached gives a slight hover when falling, equipping 2 crystals gives no fall damage.
Charging air is now done in a more fluid twirling motion (see in game tutorial for exact details)
Air bolt is now a primary air attack and can be cast with a jab motion
Air blade now casts better while moving and can't travel through large objects.
Gust now requires charge to cast, charging it will make it larger
Air blast now is cast by charging and then doing a punch and hold, it is much more powerful now being able to push over heavy objects. It also deals damage.
Air punch now applies force on objects more reliably.
Air bolt attacks now leave decals on impact
New instruction videos for air spells
Earth Magic
Power Punch now has new hit particles
New summon effect for Rock Gauntlets and Rock Shield
New sound effects for certain earth spells
Tweaks to all earth casting gestures
Fire Magic
Added haptics to fire spray
General
Updates to our gesture detection system that should help produce more reliable gestures.
Casting while moving backwards now works
Seeking property for spells added to UI
Bug Fixes
Air blade now applies less force when it destroys an object
Smoke now always travels upwards on ignited objects
Reduced HDR on glove crystals that was too high when post processing is enabled.
Pots now spawn correctly in sandbox
Seeking on training bag
Mortar Spiders fire arcs now correctly seek player and have upgraded particles
Story mode UI now shows only spells that can be unlocked in story
Story end game now unlocks correct abilities
Coins that are out of reach now drop to the ground
As always we are always open to feedback so please let us know any ideas or comments you have.
Source
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