Full notes
Full Magicraft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Fixes
- Gameplay
- Balance
- Workshop
Halloween and Spring Festival themes optimized, collision optimization improved, and theme music added
Fixed the issue where the Genie could grab summoned creatures across the entire map regardless of distance
Fixed an issue where the Genie would always grab summoned creatures in a specific order instead of grabbing the nearest target
Fixed the gold coin tier issue
Fixed the issue of the Sneaky Monster causing anomalies and errors
Fixed the issue of abnormal side doors
Fixed the issue where refresh potions would spawn empty side rooms
Fixed the issue of Dave's linked room corridor being offset
Fixed an error issue caused by Lightning Dash
Fixed the issue where the floating wisp could split infinitely
Fixed an issue where Emberheart damage would sometimes be 1 point less than expected
Fixed an issue that caused errors when using spells such as Rune Hammer and Prism Core to navigate through maps
Fixed an issue where the invincibility duration would be abnormal when using the Melee Mage Set and the Bing Set
Fixed an issue where the damage increase from the Falling Thunderstorm was abnormal when it only hit one target
Fixed an issue with abnormal damage from Falling Fierce Dragon Breath
Fixed the issue of abnormal number of charged arrows in the Bing set
Fixed the issue where the level 1 Skull of the Cthulhu would immediately explode after being summoned
Adjustments increased the size of Lightning Dash
Adjusted the ability to unlock the second brain in Chapter 1
Adjusted the Knight's Helmet's percentage-based damage reduction to a fixed value damage reduction
Adjusted the height of interactive object prompts
Source
Changelog.gg summarizes and formats this update. How we read updates.
