HomeGamesUpdatesPricingMethodology
Steam News16 September 20223y ago

General bug fixes & Balancing

Did some patchwork in the form of debugging & balancing. - Buffed Air Blast's knockback - Nerfed Geomancer over all Damage output - Nerfed Arcane Beam's Damage & Mana Cost - Fixed bug with controls snapping back to the

Full notes

Full MagiCarnage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions1 change0 removals
  • Balance
  • Maps
  • Gameplay
changedDid some patchwork in the form of debugging & balancing.Nerfed Geomancer over all Damage output - Nerfed Arcane Beam's Damage & Mana Cost
fixedDid some patchwork in the form of debugging & balancing.Fixed bug with controls snapping back to the right when stick is let go - Fixed bug where on fall in Minigame map, player would never respawn - Fixed bug where player would get Game Over for losing minigame
fixedDid some patchwork in the form of debugging & balancing.Fixed some Spell descriptions

Did some patchwork in the form of debugging & balancing.

- Buffed Air Blast's knockback

- Nerfed Geomancer over all Damage output - Nerfed Arcane Beam's Damage & Mana Cost

- Fixed bug with controls snapping back to the right when stick is let go - Fixed bug where on fall in Minigame map, player would never respawn - Fixed bug where player would get Game Over for losing minigame

- Fixed some Spell descriptions

Source

Steam News / 16 September 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.