Full notes
Full MagicArchitect update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Here's what I have implemented!
Dash Timer setup (on the right side of the health gauge) Automatic attacks Boss enemies drop a forced 1up Display of operation method in text Main character movement animation Enemies slow down as they get closer to the player Persistent power-up elements Increases in magic power (power), speed, and health Upgrade enhancements Increase in types (auto recovery, sacrificing speed for a significant increase in power) Increase in attack power Unlockable elements Sword magic Line magic
Source
Changelog.gg summarizes and formats this update. How we read updates.
