Full notes
Full Magic Thief update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- UI and audio
- Events
- Gameplay
We have finished work on the second location - the dungeons are ready and are already waiting for an experienced thief to come down to plunder the treasure chests.
On your way, you will meet both various types of cages that inspire fear and were once used to imprison prisoners, as well as more intimidating devices used for sentencing.
Returning closer to reality: the user interface has been improved, the animation of the use of spells has been partially updated, the models of magic crystals and game objects have been updated. Detected bugs are constantly being eliminated, such as: incorrect operation of the user interface logic and changes in the zoom of the game camera.
The reward system has been redesigned. If a rank system was previously implemented where a player could receive a medal of one of three types for completing a level (gold, silver and bronze) for using a certain amount of magic at a level, now the concept of "Perfect Robbery" is at the heart. You can either just pass the level, or fulfill the condition and get the golden seal.
New screenshots reflecting the actual gameplay have been made and have already been uploaded to Steam. Some of them, representing to the players both the basement of the tavern and the gloomy dungeons, can be seen below.
Active work continues on the creation of the remaining locations, the musical accompaniment of the game.
Follow the development in our social networks, there is more and more content appearing there:
Facebook: https://www.facebook.com/frostmind.en Instagram: https://www.instagram.com/frostmind_ru/ Twitter: https://twitter.com/frostmind_ru VK: https://vk.com/frostmind_ru
See you. Frost Mind.
Source
Changelog.gg summarizes and formats this update. How we read updates.
