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Steam News22 May 20242y ago

Magic Research 2 Version 1.2.7 is out!

Hi everyone! It has barely been one day since launch. I have just moved the current beta version, 1.2.7, to the main branch. This is a fairly large update, with 2 Storylines and many quality of life changes.

In this update3

Full notes

Full Magic Research 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes5 additions22 changes0 removals
  • Compatibility
  • Gameplay
  • Fixes
  • Store
  • Performance
  • UI and audio
changedHi everyone! It has barely been one day since launch. I have just moved the current beta version, 1.2.7, to the main branch. This is a fairly large update, with 2 Storylines and many quality of life changes.
addedNew features and changesAdd new early game Storyline:
addedNew features and changesAdd new mid-to-late game Storyline:
addedNew features and changesExperimental: add alternative to how Land works in Options - Add capability to Transmute multiple copies of an item at once, unlocked via
fixedNew features and changes(note: this feature is bugged and will be fixed soon) - Add clearer hint to guide players in the right direction when maxing out Essence Storages before finishing the Training Towers - "Transmute Materials" now works recursively (it will transmute the materials' materials) and will also transmute the item itself - When using
addedNew features and changesAdd button to clear all rules in a Wizard strategy - Change Synchro UI: instead of choosing a grid slot and then choosing what to paint it with, choose an Element first, and then choose the grid slot to paint - Minor performance improvements in certain post-game situations - Auto-purchase furniture can now be set to be turned off automatically when purchased - Auto-purchase furniture can now be set to a specific amount or to max, rather than only max - Large screens only: change heart-shaped icon on menu items to a pin-shaped icon to try and convey the function better - Add tooltips for "Quick Channeling"
||Hurricane Whip (Air cooldown -50%-40%||Hurricane Whip (Air cooldown - decreased, buff||Elite Magical Uniform (Attack spell power +20%+15%||Elite Magical Uniform (Attack spell power + decreased, nerf||Earrings of Poison Amplification (Poison strength +70%+60%||Earrings of Poison Amplification (Poison strength + decreased, nerf||Spellcrafting with Air Prism (-15%-12%||Spellcrafting with Air Prism (- decreased, nerf

Magic Research 2 changes

changedHi everyone! It has barely been one day since launch. I have just moved the current beta version, 1.2.7, to the main branch. This is a fairly large update, with 2 Storylines and many quality of life changes.
addedAdd new early game Storyline:
addedAdd new mid-to-late game Storyline:
addedExperimental: add alternative to how Land works in Options - Add capability to Transmute multiple copies of an item at once, unlocked via
fixed(note: this feature is bugged and will be fixed soon) - Add clearer hint to guide players in the right direction when maxing out Essence Storages before finishing the Training Towers - "Transmute Materials" now works recursively (it will transmute the materials' materials) and will also transmute the item itself - When using

Hi everyone! It has barely been one day since launch. I have just moved the current beta version, 1.2.7, to the main branch. This is a fairly large update, with 2 Storylines and many quality of life changes.

Full release notes below.

New features and changes

  • Add new early game Storyline:

||"Building Blocks"||

  • Add new mid-to-late game Storyline:

||"Exclusive Lesson"||

  • Experimental: add alternative to how Land works in Options - Add capability to Transmute multiple copies of an item at once, unlocked via

||the previous Storyline||

(note: this feature is bugged and will be fixed soon) - Add clearer hint to guide players in the right direction when maxing out Essence Storages before finishing the Training Towers - "Transmute Materials" now works recursively (it will transmute the materials' materials) and will also transmute the item itself - When using

||Spellcraft||

, adjust Perma-Cast assigned wizards up if needed - When switching between equipment sets, always

||search for the item with the maximum quality||

  • Menu item

||Combine All||

under "More actions..." in Inventory now

||will unequip current non-Pouch equipment if another one is in the inventory, and it will combine and auto-equip the highest quality||

  • Add button to clear all rules in a Wizard strategy - Change Synchro UI: instead of choosing a grid slot and then choosing what to paint it with, choose an Element first, and then choose the grid slot to paint - Minor performance improvements in certain post-game situations - Auto-purchase furniture can now be set to be turned off automatically when purchased - Auto-purchase furniture can now be set to a specific amount or to max, rather than only max - Large screens only: change heart-shaped icon on menu items to a pin-shaped icon to try and convey the function better - Add tooltips for "Quick Channeling"

Bug fixes

  • Fix crash on startup on certain PCs - Fix error where Magic Research save data is not imported correctly when loading from file - Fix crash when viewing a specific Help entry - Fix width of Spell Menu changing due to the scrollbar appearing and disappearing - Various caching fixes: - Fix some "Enchant X" spells not correctly showing up in some cases when unlocking X - Fix certain dungeons not appearing for

||Familiars||

when the boss is unlocked via

||Wormhole||

or

||Traverse Ritual||

  • Fix some stats' cache not being cleared correctly in some situations when buffs or debuffs are set, expire, change or are cleared. This was observed in

||Ritualist||

but it likely affected many more enemies. - Fix item

||Time-Attuning Spear||

  • Fix display bug on Wizards' channeling income that could show up as infinite income - Fix tooltip of channeling spells that appears incomplete at the very beginning of the game - Fix caching bug: "More actions..." in the Inventory does not appear when it should - Fix bug where storage for Elements that become fully unlocked may be incorrect

Balance changes

  • Reduce effect of item

||Hurricane Whip (Air cooldown -50% -> -40%)||

  • Reduce effect of item

||Elite Magical Uniform (Attack spell power +20% -> +15%)||

  • Reduce effect of item

||Earrings of Poison Amplification (Poison strength +70% -> +60%)||

  • Reduce effect of item

||Gloves of Spell Strength (+8% Spell Power -> +6%)||

  • Reduce effect of

||Spellcrafting with Air Prism (-15% -> -12%) and Air Jewel (-25% -> -20%)||

  • Reduce effect of

||Divine Stiletto (Attack Delay -25% -> -10%, Dodge +50 -> +40)||

  • After a certain Storyline (

||Transmutation Prayer (Efficiency)||

), reduce extra effect of

||Enchant Transmutation (Mana) by about 80%||

  • Boost accuracy of secret boss by 25% - Increase penalty to

||Wizard Power from all Spellcrafts (generally double)||

  • Increase post-game,

||New Game Plus max difficulty enemy HP multiplier||

  • Increased exp requirements in post-game, for

||levels above the level cap||

Source

Steam News / 22 May 2024

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