Full notes
Full Magic Realm: Online update
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Repeated intro
Hey everyone, we're happy to announce that alpha update 2 is now live! The overall goal of this update was to make the game more intuitive to play, more balanced and more enjoyable by removing the annoying stuff (objects blocking line of sight to enemies, making spellcasting more forgiving etc.) and emphasizing the fun stuff. We polished all of our core mechanics and added most of the requested features from our hard working alpha testers' feedback. Thank you all for your feedback so far, we invite you to hang out with us a little longer and let us know if the game feels better to play than it did before. :]
What changed
- Gameplay
- UI and audio
Change log
Wizard: - Spellcasting is more forgiving - Added orbs that indicate which spells are available and help with learning the movements - Fireball gesture changed to swipe right - Throwing spells are more precise Teleportation: - Teleport points now have a 0.75 sec activation charge - Teleport points now have a small offset when players teleport to them - Teleportation is now based on your headset location instead of play space center location - You can now freely teleport around on most points (where there's a lot of space), smaller points can only be occupied by 1 or 2 players - Teleport points changed visually to make them easier to see Enemies: - Orcs are now smarter, they've been reading How To Throw Axes For Dummies - Fixed flourescent orcs on the daylight map, they've taken neon out of their diet - New enemy types appear earlier - Nerfed shielded orc witch quite a bit General fixes and improvements: - Added the ability to rotate your character by pressing left or right on the left controller's thumbstick, teleport is now activated by pressing up or down, Oculus teleport is still on the X button - Added resolution multiplier settings to the settings menu - Improved performance on most systems - Added some missing sounds: wave start, enemy walking through door... - Added some missing particles: spell recognition activated particle - Moved some annoying objects near teleport points out of the way Here's a link to our developer's blog post which explains some of these changes in greater detail: https://studio.itcentar.rs/2018/07/09/update-0-2https://studio.itcentar.rs/2018/07/09/update-0-2-is-out/
Source
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