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Steam News18 February 20264mo ago

[Vol.16] リベレーターズ制作記録 / Production record of Liberators

調整!調整!調整! ここ最近はゲーム全体の調整がメインになってます。 通しプレイを通じて、遊び心地の良い展開になるよう様々な点をいじっています。 Adjust! Adjust! Adjust! Lately, the main focus has been on overall game balancing.

In this update14

Full notes

Full Magic Potion Liberators update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Maps
  • Balance
addedNew Shot ImplementedIt's been a while since we added a new shot. This one excels in group battles. We plan to create several more shot types in the future.
changedReconstructing the Magic Stone Conversion Rate FormulaWe've rebuilt the calculation formula for the “Magic Stone Conversion Rate,” a key element in this game. A higher conversion rate yields more Magic Stones upon clearing stages, and this rate grows through various factors.
changedAdjusting Various ShotsWe've been fine-tuning the overall balance by strengthening weaker shots and toning down overly powerful ones. We want players to feel the unique strengths of each shot, no matter which one they choose.
changedAdjustments to Various Melee AttacksPlayers don't rely solely on shots for offense. Melee attacks have a narrow range and aren't suited for taking down large groups of enemies, but they boast extremely high damage output. As they level up, their ability to reflect enemy projectiles also becomes more powerful. Melee-focused builds will prove highly effective in high-level challenges.

Magic Potion Liberators changes

addedIt's been a while since we added a new shot. This one excels in group battles. We plan to create several more shot types in the future.
changedWe've rebuilt the calculation formula for the “Magic Stone Conversion Rate,” a key element in this game. A higher conversion rate yields more Magic Stones upon clearing stages, and this rate grows through various factors.
changedWe've been fine-tuning the overall balance by strengthening weaker shots and toning down overly powerful ones. We want players to feel the unique strengths of each shot, no matter which one they choose.
changedPlayers don't rely solely on shots for offense. Melee attacks have a narrow range and aren't suited for taking down large groups of enemies, but they boast extremely high damage output. As they level up, their ability to reflect enemy projectiles also becomes more powerful. Melee-focused builds will prove highly effective in high-level challenges.

調整!調整!調整!

ここ最近はゲーム全体の調整がメインになってます。 通しプレイを通じて、遊び心地の良い展開になるよう様々な点をいじっています。

Adjust! Adjust! Adjust!

Lately, the main focus has been on overall game balancing. We're tweaking various aspects through playthroughs to ensure a smooth and enjoyable experience.

大きなマナを実装

敵から大量のマナがドロップされる時、ひと粒で10粒分を兼ねた巨大なマナが現れるようにしました。 これにより見た目が派手になり、かつ発生インスタンス数を大きく減らせるため、処理も軽くなります。 いいことづくめですね。

Implementing Large Mana

When enemies drop large amounts of mana, we've implemented giant mana tips that count as ten regular tips each. This makes the visuals more spectacular while significantly reducing the number of instances generated, resulting in lighter processing. It's all good news.

新ショット実装

久しぶりのショットの追加でした。こちらは集団戦に強いタイプですね。 ショットはあともう何種類か作る予定です。

New Shot Implemented

It's been a while since we added a new shot. This one excels in group battles. We plan to create several more shot types in the future.

魔法石変換率の計算式を再構成

本作の重要要素である「魔法石変換率」の計算式を作り直してました。 変換率は大きいほどクリア時に手に入る魔法石が多くなり、様々な要素で変換率は成長します。

Reconstructing the Magic Stone Conversion Rate Formula

We've rebuilt the calculation formula for the “Magic Stone Conversion Rate,” a key element in this game. A higher conversion rate yields more Magic Stones upon clearing stages, and this rate grows through various factors.

各種ショットの調整

弱そうなショットを強化したり、強すぎるショットを抑えたりして全体のバランスを整えてました。 どのショットを使ってもそれぞれの強みが感じられるようにしたいですね。

Adjusting Various Shots

We've been fine-tuning the overall balance by strengthening weaker shots and toning down overly powerful ones. We want players to feel the unique strengths of each shot, no matter which one they choose.

各種近接攻撃の調整

プレイヤーの攻撃手段はショットだけではありません。 近接攻撃は、攻撃範囲がせまく多くの敵を倒すのに向かない代わりに攻撃力が非常に高く、成長させれば敵弾反射の威力も高くなります。 高レベル帯の挑戦では近接特化ビルドは非常に有効でしょう。

Adjustments to Various Melee Attacks

Players don't rely solely on shots for offense. Melee attacks have a narrow range and aren't suited for taking down large groups of enemies, but they boast extremely high damage output. As they level up, their ability to reflect enemy projectiles also becomes more powerful. Melee-focused builds will prove highly effective in high-level challenges.

今月のぱな

マウスより自分をにぎれ、と迫ってきます。

This Month's Pana

It presses you to hold onto yourself rather than the mouse.

Source

Steam News / 18 February 2026

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