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Full Magic of Spring update
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Repeated intro
Hey all,
What changed
- Gameplay
- Events
Magic of Spring changes
So, Magic of Spring will not be released this year.
I have plans to expand the game in three ways:
Add easy mode.
For some people, the game remains a bit too hard, so a new mode is necessary to address that. The current difficulty will be called hard mode and I am thinking about increasing difficulty in some of the mode's battles.
Add more lore.
There is a demand for more story content from many of the game's testers.
I'm considering adding several side min-areas to host the new story events and make the game's world even more interesting.
Unlimited conjuring.
Currently conjuring only works once: Once the player obtains a card from the object, that is it.
I am considering allowing to creation of cards per object, e.g.: If the player conjures three trees, the player gains three tree cards.
The duplicates of cards would be used to create stronger versions of the cards, e.g.:
Curiosity * (1 STAR) 3-cost 2/4 Gains 1 strength when attacked
Curiosity ** (2 STAR) - Combine 3 x 1 STAR Curiosity to create 3-cost 2/5 Gains 1 strength when attacked
Curiosity *** (3 STAR) - Combine 3 x 2 STAR Curiosity to create 3-cost 2/7 Gains 1 strength when attacked Draws a card from the ordered deck when defeated
* *
All of this will come later in 2024, as I am resuming development of my other project: Light of the Locked World.
Sorry for another delay, happy holidays, and until next time!
Source
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