Hey all, I've just updated the demo! The demo features changes from 3 months of development: 20+ cards reworked, creating more synergy between cards. - 20+ battles added with adjusted AI, design, and stats.
Full notes
Full Magic of Spring update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all,
What changed
1 fix1 addition1 change0 removals
Gameplay
UI and audio
changedI've just updated the demo!
added20+ cards reworked, creating more synergy between cards. - 20+ battles added with adjusted AI, design, and stats. - Reworked area 1. - The areas are now semi-linear instead of fully open. - Changed card locations. More interesting cards in the early game. - Moved Queen battle event close to starting of the game. - Enemy AI is now simpler and less random. - Attack ritual now deals less damage to wraiths. - Attack ritual now requires no summons on the avatar side to deal 3 damage. - Hand size increased from 6 to 8. - Crafting costs rebalanced. - Player started health reduced from 10 to 5. - Cards now deal at least 1 damage or have an equivalent effect. - Removed card effects that completely negate damage. - Removed card effects that continuously generate health and strength. - Wraiths now deal less damage and have more health. - Reworked Invoke ritual: Merged with Chaos Trick. - Reworked Eternal Motion ritual: Now generates additional warmth per allied summon. - Reworked Second Wave ritual: Now draws up to 3 cards from the shuffled deck. - Talisman-type card rework: Now with appropriate animations and better effects. - Reduced starter shuffled deck size to 10. Can be upgraded to 20 at the rune forge. - Added "deck vault" feature: Now you can have multiple decks and swap between them. - New sound effects. - Tutorial has been improved.
fixedSometimes it is not possible to conjure a Soul card. Fixed with restarting the game. - Minor visual bugs. - Minor audio bugs as we're currently working on new SFX. - Pyromancer trophy cannot be unlocked unless required cards are unequipped.
Magic of Spring changes
changedI've just updated the demo!
added20+ cards reworked, creating more synergy between cards. - 20+ battles added with adjusted AI, design, and stats. - Reworked area 1. - The areas are now semi-linear instead of fully open. - Changed card locations. More interesting cards in the early game. - Moved Queen battle event close to starting of the game. - Enemy AI is now simpler and less random. - Attack ritual now deals less damage to wraiths. - Attack ritual now requires no summons on the avatar side to deal 3 damage. - Hand size increased from 6 to 8. - Crafting costs rebalanced. - Player started health reduced from 10 to 5. - Cards now deal at least 1 damage or have an equivalent effect. - Removed card effects that completely negate damage. - Removed card effects that continuously generate health and strength. - Wraiths now deal less damage and have more health. - Reworked Invoke ritual: Merged with Chaos Trick. - Reworked Eternal Motion ritual: Now generates additional warmth per allied summon. - Reworked Second Wave ritual: Now draws up to 3 cards from the shuffled deck. - Talisman-type card rework: Now with appropriate animations and better effects. - Reduced starter shuffled deck size to 10. Can be upgraded to 20 at the rune forge. - Added "deck vault" feature: Now you can have multiple decks and swap between them. - New sound effects. - Tutorial has been improved.
fixedSometimes it is not possible to conjure a Soul card. Fixed with restarting the game. - Minor visual bugs. - Minor audio bugs as we're currently working on new SFX. - Pyromancer trophy cannot be unlocked unless required cards are unequipped.
I've just updated the demo!
The demo features changes from 3 months of development:
20+ cards reworked, creating more synergy between cards. - 20+ battles added with adjusted AI, design, and stats. - Reworked area 1. - The areas are now semi-linear instead of fully open. - Changed card locations. More interesting cards in the early game. - Moved Queen battle event close to starting of the game. - Enemy AI is now simpler and less random. - Attack ritual now deals less damage to wraiths. - Attack ritual now requires no summons on the avatar side to deal 3 damage. - Hand size increased from 6 to 8. - Crafting costs rebalanced. - Player started health reduced from 10 to 5. - Cards now deal at least 1 damage or have an equivalent effect. - Removed card effects that completely negate damage. - Removed card effects that continuously generate health and strength. - Wraiths now deal less damage and have more health. - Reworked Invoke ritual: Merged with Chaos Trick. - Reworked Eternal Motion ritual: Now generates additional warmth per allied summon. - Reworked Second Wave ritual: Now draws up to 3 cards from the shuffled deck. - Talisman-type card rework: Now with appropriate animations and better effects. - Reduced starter shuffled deck size to 10. Can be upgraded to 20 at the rune forge. - Added "deck vault" feature: Now you can have multiple decks and swap between them. - New sound effects. - Tutorial has been improved.
Known issues:
Sometimes it is not possible to conjure a Soul card. Fixed with restarting the game. - Minor visual bugs. - Minor audio bugs as we're currently working on new SFX. - Pyromancer trophy cannot be unlocked unless required cards are unequipped.
Please check out the demo and let us know what you think. This update features a lot of huge changes, we are very interested in feedback about it!