Full notes
Full Magic Kingdom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
The game difficulty has been updated from Easy / Normal to Normal / Hard. Players must first clear the current difficulty before unlocking the next one.
Magic Kingdom is designed around player level progression and equipment accumulation, allowing players to strengthen their combat units and enjoy the excitement of loot grinding and character growth. Because of this, we do not want players to skip difficulties.
All in-game visuals have been completely redrawn to better represent the unique characteristics of units, heroes, and buildings.
Unit pathfinding and behavior logic have been significantly improved, resulting in smoother gameplay and combat interactions.
The attribute system has been fully reorganized. Team-wide attributes have been separated from skills and moved onto equipment, creating a more logical and balanced progression system.
New sound effects have been added to enhance immersion, and the existing audio has also been improved and optimized.
Source
Changelog.gg summarizes and formats this update. How we read updates.
