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Steam News30 January 20264mo ago

A Significant Update Demo

1 Deeper and More Meaningful Combat Strategy Adjusted battle pacing to give more weight to real-time decisions and team composition Strengthened synergies between heroes, unit types, and defensive towers Each run now su

Full notes

Full Magic Kingdom update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition5 changes0 removals
  • Gameplay
  • Fixes
  • Events
  • UI and audio
  • Performance
changed1 Deeper and More Meaningful Combat StrategyAdjusted battle pacing to give more weight to real-time decisions and team composition
fixed1 Deeper and More Meaningful Combat StrategyEach run now supports multiple viable solutions instead of fixed, optimal builds
added2 A More “Roguelike” In-Run ExperienceIntroduced / reworked Random Events, Upgrade Choices, and the Talent System
changed2 A More “Roguelike” In-Run ExperienceRisks and rewards are clearer, and even failure provides valuable learning
changed3 A Smoother and More Stable Overall ExperienceImproved controls and UI presentation
fixed3 A Smoother and More Stable Overall ExperienceFixed multiple issues that affected gameplay experience

1 Deeper and More Meaningful Combat Strategy

Adjusted battle pacing to give more weight to real-time decisions and team composition

Strengthened synergies between heroes, unit types, and defensive towers

Each run now supports multiple viable solutions instead of fixed, optimal builds

2 A More “Roguelike” In-Run Experience

Introduced / reworked Random Events, Upgrade Choices, and the Talent System

Every decision can significantly alter your development path

Risks and rewards are clearer, and even failure provides valuable learning

3 A Smoother and More Stable Overall Experience

Improved controls and UI presentation

Fixed multiple issues that affected gameplay experience

Enhanced performance and stability for smoother long-session play

🛠 Why Is This Update So Important to Us?

This update represents our confirmation of Magic Kingdom’s core gameplay direction.

If you enjoy auto-battler team building combined with Roguelike randomness and replayability, the current version is now very close to what we’ve always envisioned.

💬 We Truly Need Your Feedback

As an indie team, almost every change we make comes from player discussions and suggestions.

Feel free to:

Share your builds and strategies in the Steam Discussions

Tell us:

Which systems you find interesting

Which parts don’t feel satisfying enough

Which combinations are already too strong 😄

👉 If you feel the game is moving in the right direction, please consider leaving a review or recommending it to a friend — this support means a lot to indie developers like us.

Thank you for taking the time to experience Magic Kingdom.

We’ll continue updating and slowly making this world more complete.

— The Magic Kingdom Team

Source

Steam News / 30 January 2026

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