Full notes
Full Magic Forge Tycoon update
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Repeated intro
Greetings, forge gremlins,
What changed
- Workshop
- Fixes
- Maps
- Gameplay
Magic Forge Tycoon changes
Alright. This one was a pile of small humiliations stacked like cursed socks in a wet locker. Systems pretending they worked, tutorials holding you hostage and names duplicating like cheap counterfeit coins. Bad for business. So I grabbed the hammer and did what I had to do.
Fixed
Fixed the Autarkic trait so it now works "properly", even if the whole "temperament of ethnic aggression" thing is still… questionable.
Fixed Workshop saves so they no longer store incorrect values and older saves with cursed Workshops should behave normally again.
Fixed the reputation bonus affecting Workshop thresholds so it’s actually positive. Shocking concept. Bonuses now help you.
Fixed Workshop thresholds in the Judges panel so they correctly reflect bonuses. The Judges still judge you, but at least with correct math.
Fixed a softlock in the Alchemy tutorials. No more cursed magic homework.
Fixed Kingdom name assignment to avoid duplicates. One kingdom, one name, no cheap knockoffs.
Fixed the reputation tutorial lock when the map is already open.
Changes
You're now allowed to place the same order twice. Your choice.
Forge names no longer require capital letters. Lowercase is officially Guild-approved.
If anything still breaks, report it in-game, on Discord, or by email: hello@clevertrickster.com Complaints are cheap. Reports make money.
If you’re enjoying the game, drop a positive Steam review. It feeds the algorithm, keeps the Guild calm, and yes, it’s good for business.
Now go sell. More orders = more upgrades = more efficiency = more coins = more beer.
Yours "faithfully",
Dagrima
Source
Changelog.gg summarizes and formats this update. How we read updates.
