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Steam News12 June 202624d ago

Monthly Update: Audrey, Elizabeth, and scenes that move

Hello! This update is about scenes that have become less static and more alive. Audrey's romance storyline receives two new stages, Elizabeth's "Inner Conflict" reaches its finale, and many story moments now have better

In this update8

Full notes

Full Magic Academy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes9 additions11 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
  • Balance
addedThis update is about scenes that have become less static and more alive. Audrey's romance storyline receives two new stages, Elizabeth's "Inner Conflict" reaches its finale, and many story moments now have better staging, movement, and sound.
changedWe also cleaned up a good number of practical problems: Journey preparation, scene conditions, UI refreshes, gallery unlocks, and a balance issue that could block progress on easy difficulty.
changedHere is what changed:
addedNew ContentAdded two new stages to Audrey's romance storyline.
addedNew ContentAdded the finale of Elizabeth's "Inner Conflict" storyline.
addedNew ContentAdded new CG scenes for Audrey and Elizabeth.
magic stone requirement for the "Wall Restoration" project21magic stone requirement for the "Wall Restoration" project decreased, nerf

Magic Academy changes

addedThis update is about scenes that have become less static and more alive. Audrey's romance storyline receives two new stages, Elizabeth's "Inner Conflict" reaches its finale, and many story moments now have better staging, movement, and sound.
changedWe also cleaned up a good number of practical problems: Journey preparation, scene conditions, UI refreshes, gallery unlocks, and a balance issue that could block progress on easy difficulty.
changedHere is what changed:
addedAdded two new stages to Audrey's romance storyline.
addedAdded the finale of Elizabeth's "Inner Conflict" storyline.

Hello!

This update is about scenes that have become less static and more alive. Audrey's romance storyline receives two new stages, Elizabeth's "Inner Conflict" reaches its finale, and many story moments now have better staging, movement, and sound.

We also cleaned up a good number of practical problems: Journey preparation, scene conditions, UI refreshes, gallery unlocks, and a balance issue that could block progress on easy difficulty.

Here is what changed:

New Content

  • Added two new stages to Audrey's romance storyline.

  • Added the finale of Elizabeth's "Inner Conflict" storyline.

  • Added new CG scenes for Audrey and Elizabeth.

  • Added new memories to the gallery.

  • Added new backgrounds and staged scenes for story episodes.

Journey

  • Fixed an issue where a recipe could drop repeatedly even after the player had already acquired it.

  • Improved the refresh behavior of the Journey preparation screen after editing a deck.

Audio

  • Added a large new batch of sounds: UI, foley, magic, ambient sounds, monsters, character voices and vocal reactions, and sounds for adult scenes.

  • Improved the sound design for several comics and interactive scenes.

  • Looping sounds now stop correctly when exiting a scene or changing states.

  • Updated and cleaned up part of the project's audio structure.

Dialogues and Scenes

  • Updated the dialogue staging system.

  • Characters can now use more flexible screen positions, movements, entrances, exits, and speaker transitions.

  • Improved character emotions, movement, and positioning in several old and new scenes.

  • Interactive scenes can now play sounds when switching to specific states.

UI and Quality of Life

  • Fixed focus issues in text fields and Journey code input windows.

  • Improved button sound behavior.

  • Fixed several cases where the interface did not update after player actions.

Quests and Logic

  • Updated access conditions for certain locations and interactions.

  • Fixed several trigger and completion conditions for quest scenes.

  • Fixed NPC display issues after returning from a Journey.

  • Fixed the quest object and indicator refresh for the wire mini-game.

Balance

  • Reduced the magic stone requirement for the "Wall Restoration" project from 2 to 1. Previously, completing the tutorial on easy difficulty could break progression because of reduced rewards.

Bug Fixes

  • Fixed issues with starting and ending certain dialogues.

  • Fixed launch errors for specific dialogue-layer scenes.

  • Fixed scaling and positioning issues for certain characters.

  • Fixed various issues with backgrounds, transitions, and scene settings.

  • Fixed several issues with gallery and scene unlock conditions.

  • Fixed certain location interactions.

As always, thank you for playing and for reporting the odd places where magic behaves a little too much like unfinished code. It helps us make the next version cleaner.

Source

Steam News / 12 June 2026

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