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Steam News16 May 20261mo ago

Monthly Update: Lightbringers and First SFX

Monthly Update: Lightbringers, sound, and cleanup Hello everyone! A month has passed, so it is time for a new development update.

In this update7

Full notes

Full Magic Academy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes16 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
changedMonthly Update: Lightbringers, sound, and cleanupHello everyone!
addedMonthly Update: Lightbringers, sound, and cleanupA month has passed, so it is time for a new development update. While the Steam release is still being prepared, we are keeping these patch notes here so you can follow what is changing in Magic Academy.
changedMonthly Update: Lightbringers, sound, and cleanupThis time you can hear one of the biggest changes right away: our SFX designer has joined the project, and the first results of her work are already in the game.
addedNew ContentAdded the “Diversion” story branch and the Lightbringers quest chain.
addedNew ContentAdded the finale of Lillian’s personal quest. The curse has never been this strong.
addedNew ContentAdded a new location: Lightbringers Camp.

Magic Academy changes

changedHello everyone!
addedA month has passed, so it is time for a new development update. While the Steam release is still being prepared, we are keeping these patch notes here so you can follow what is changing in Magic Academy.
changedThis time you can hear one of the biggest changes right away: our SFX designer has joined the project, and the first results of her work are already in the game.
addedAdded the “Diversion” story branch and the Lightbringers quest chain.
addedAdded the finale of Lillian’s personal quest. The curse has never been this strong.

Monthly Update: Lightbringers, sound, and cleanup

Hello everyone!

A month has passed, so it is time for a new development update. While the Steam release is still being prepared, we are keeping these patch notes here so you can follow what is changing in Magic Academy.

This time you can hear one of the biggest changes right away: our SFX designer has joined the project, and the first results of her work are already in the game.

New Content

  • Added the “Diversion” story branch and the Lightbringers quest chain.

  • Added the finale of Lillian’s personal quest. The curse has never been this strong.

  • Added a new location: Lightbringers Camp.

  • Added new dialogue backgrounds for the forest and caves.

  • Added a comic for the finale of Lillian’s quest.

  • Added a CG scene with Lillian.

  • Added two CG scenes during the main story.

Journey

  • Added a preset system for Journey preparation.

  • You can now save deck and equipment loadouts, apply them later, duplicate them, rename them, and delete them.

  • Added preset import and export via code.

  • Added preset validation: the game now warns you if a loadout contains locked cards, unavailable equipment, an invalid code, or exceeds limits.

Sound

  • Added new UI, foley, magic, clothing, and adult-scene sounds.

  • Updated the SFX playback system: regular effects, UI sounds, and voice/vocal sounds now use separate audio sources.

  • Added pitch and volume variation for SFX so repeated sounds feel less identical.

  • Added sound transitions for interactive scenes.

  • Improved the sound design for Rose’s greenhouse scenes.

  • Updated unlock conditions for several gallery scenes.

  • Added refusal options and alternative outcomes for some Joyce scenes.

  • Fixed issues with Audrey’s scenes appearing in the gallery.

  • Fixed visual character artifacts in several scenes.

UI and Quality of Life

  • Fixed the menu opening during the Tub mini-game.

  • Fixed several issues with typewriter text, fonts, and punctuation in dialogues.

Quests and Logic

  • Performed a major proofreading pass on dialogues, quests, and descriptions. Around 1,000 lines were fixed or rewritten in each language.

Source

Steam News / 16 May 2026

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