Full notes
Full Mage Mayhem update
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What changed
- Balance
- Gameplay
- Maps
RELEASE NOTES
Maps and Modes
Survival[Game Mode]
Survival is the new roguelike game mode where players can mix and match upgrades to fend off a wide variety of enemies. The enemies get stronger in number and power as the game goes on with a line combat and boss fight mixed in! Enemies can be upgraded themselves giving more health, damage, armor, and special effects. Discover unique upgrade combinations to reach the highest wave on the leaderboards.
There are over 90 upgrades ranging from simple damage upgrades to completely reworking abilities.
Perks are disabled in the game mode.
Mayhem and Empower are disabled.
Can only be played on the map The Valley.
The Valley[Map]
Balance Changes
General
Every class's most basic repeatable attack has been allocated its own slot and is not changeable. Their damage has been reduced, and their mana cost is now zero.
Icebolt damage 7->4, cost 2->0
Swipe damage 3->1, bleed per tick 1.3 -> 1, cost 2->0
Fireball damage 3->2, damage per tick 2-> 1.5 cost 2->0
Cannonball damage 6->3, cost 4.5->0, slow duration 2->1
Harmony's Paradox damage/healing 4.5->2, cost 4->0
Justice damage 4.5 -> 2.5, cost 2.5->0
Death's Gambit damage 5.5->2.5, cost 4->0, third attack damage 9->5
Sinister Beckoning damage 5.5 -> 2.5, cost 5.5 -> 1
QoL Changes
Many visual overhauls including group health bars, menus, buttons, and more.
Source
Changelog.gg summarizes and formats this update. How we read updates.
