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Steam News28 August 20232y ago

Mage Mayhem Patch 1.5.1 Balance Update

RELEASE NOTES The goal of this update is to decrease the length of matches and make it easier to capitalize on advantages you make and allow for punishing players who are out of position.

In this update9

Full notes

Full Mage Mayhem update

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What changed

0 fixes1 addition17 changes0 removals
  • Balance
changedRELEASE NOTESThe goal of this update is to decrease the length of matches and make it easier to capitalize on advantages you make and allow for punishing players who are out of position. In order to do this we decreased multiple healing abilities and increase damage of many underperforming abilities. Running backward while shooting has become less effective as now you have reduced movement speed when doing so, additionally getting shot in the back applies a 10% slow for 1 second.
changedGrave WardenDeath's Gambit cooldown 1.25 -> 1.6
changedGrave WardenDeath's Ricochet damage 8 -> 7, cooldown 13 -> 15
changedGrave WardenDeath Touch cooldown 3 -> 3.5
changedGrave WardenGrave Warden was able to do too much damage at a range, additionally his combo of Death Touch and Death's Gambit was too strong so these changes aim to reduce his ability spam and ranged effectiveness
changedDruidHarmony's Paradox damage to enemies 4.5 -> 5.5
Death's Gambit cooldown1.251.6Death's Gambit cooldown increased, nerfDeath's Ricochet damage87Death's Ricochet damage decreased, nerfDeath's Ricochet damage 8 -> 7, cooldown1315Death's Ricochet damage 8 -> 7, cooldown increased, nerfDeath Touch cooldown33.5Death Touch cooldown increased, nerf

Mage Mayhem changes

  • Gambithero
changedThe goal of this update is to decrease the length of matches and make it easier to capitalize on advantages you make and allow for punishing players who are out of position. In order to do this we decreased multiple healing abilities and increase damage of many underperforming abilities. Running backward while shooting has become less effective as now you have reduced movement speed when doing so, additionally getting shot in the back applies a 10% slow for 1 second.
changedDeath's Gambit cooldown 1.25 -> 1.6
changedDeath's Ricochet damage 8 -> 7, cooldown 13 -> 15
changedDeath Touch cooldown 3 -> 3.5
changedGrave Warden was able to do too much damage at a range, additionally his combo of Death Touch and Death's Gambit was too strong so these changes aim to reduce his ability spam and ranged effectiveness

RELEASE NOTES

The goal of this update is to decrease the length of matches and make it easier to capitalize on advantages you make and allow for punishing players who are out of position. In order to do this we decreased multiple healing abilities and increase damage of many underperforming abilities. Running backward while shooting has become less effective as now you have reduced movement speed when doing so, additionally getting shot in the back applies a 10% slow for 1 second.

CLASS BALANCE

Grave Warden

  • Death's Gambit cooldown 1.25 -> 1.6

  • Death's Ricochet damage 8 -> 7, cooldown 13 -> 15

  • Death Touch cooldown 3 -> 3.5

Grave Warden was able to do too much damage at a range, additionally his combo of Death Touch and Death's Gambit was too strong so these changes aim to reduce his ability spam and ranged effectiveness

Druid

  • Rejuvenation healing per tick 3.5 -> 3

  • Nature's Mend heal 14->16

  • Harmony's Paradox damage to enemies 4.5 -> 5.5

  • Hurricane damage 7->7.5 per tick

Pirate Captain

  • Undying Pact base heal 5 ->3

  • Parrot Toss initial hit damage 4->5, second hit damage 10 ->12

  • Wave damage 7->9.5

Ice Magus

  • Max Health 100->85

  • Ice wave damage 16->18

  • Frost debuff damage 4->8

  • Superconductive Mass damage 12 -> 14, cooldown 8->10 seconds

Fire Mage

  • Embers charges 3->5, damage 4->3.5

Paladin

  • From the Heaven's damage 10->11, upgrade damage now increased by 4 of the base damage, cooldown 7->6 seconds, cost 9->8 mana

General Balance Changes

  • Strafing/walking backwards has decreased movement speed

  • Getting hit from behind applies slow

NEW GAME MODE

  • EMPOWER - During the match there will be ramping up damage amplification and decreased healing by 10% every 30-60 seconds depending on game mode, up to a max of 50% for each. This can be selected alongside Mayhem in the Lobby Menu.

Source

Steam News / 28 August 2023

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