In this update3
Full notes
Full Maestro's Cold War 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Maps
- Gameplay
- Balance
Maestro's Cold War 2 changes
I’ve just added four cool new game options
Hegemony Victory: Control 75% of the world’s countries within your bloc to win the game.
Melian Dialogue: Control 75% of the world’s countries within your bloc to gain huge bonuses to subversion and diplomatic actions. (And unlike Athens, you won’t get punished.) This option is perfect if you’re on a mission to paint the whole map.
- Skilled StatesmenWith this option enabled, changing a national policy no longer costs prestige.
Executive Orders: Reduces the cooldown for policy changes to 6 months.
I’m now going to take some time to work on my other game, Rise of the White Sun, which also deserves some love.
Let me know what feature you’d like me to add next!
I’ve created a poll so you can vote on what feature you want me to add to Cold War 2 next. That way, I’ll know what to work on when I get back to it (soon).
You can pick up to two choices.
👉 Poll link:
https://strawpoll.com/eNg6vNeB3gA
2026 Planned Releases
(Please keep in mind that I may change my plans at any time, whether to do something else, or simply to change the order.)
February–March: A full China–wide Northern Expedition sandbox scenario for Rise of the White Sun.
March: Pax Americana for Maestro’s Cold War 2.
April–August: Feature updates for Cold War 2, depending on the poll results and my mood.
Sometime between May and September: Maestro’s Cold War 2 Final Release.
Please note that the “final release” date doesn’t mean much, as this game is designed to be updated over the years to come, just like I did with Rise of the White Sun.
So why between May and September? Simply because that window works best from a marketing perspective.
Sometime between August and December: Rise of the Red Sun (1929–1933), a DLC for ROWS.
Source
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