In this update2
Full notes
Full Maestro's Cold War 2 update
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Repeated intro
Hello there!
What changed
- Balance
- Gameplay
- Maps
Maestro's Cold War 2 changes
You may have noticed some frequent and heavy updates in recent days.
Indeed, I’ve just started the playtests for the upcoming Pax Americana 1991–2001 DLC, and I’ve been debugging and patching like crazy.
The good news is that some of the features needed to make the late ’80s and ’90s interesting to play have made it into the core game.
They are still in playtest, so balance adjustments and fine-tuning may be needed, but I’m counting on your feedback to improve them.
War on drugs
In the late ’70s, cartels will appear in the game, start corrupting countries, and ship tons of cocaine into the USA.
To fight this new threat, the player gains:
a new intelligence focus,
a dedicated map mode,
and new actions.
(The new actions are only available in areas covered by the War on Drugs intelligence focus, once the cooldown has reset.)
OGAS
This is a new technology unlocked for the Soviet player at some point during the 1960s.
Imagine a cyber planning system designed to automate the economic management of the country. That would be the best of both worlds, wouldn’t it?
This was a real project that was abandoned in real life. While costly and long to develop, it offers an alternative way to make the USSR’s economy work in the game.
That may not seem like much for a monthly update, but the upcoming DLC will be very content-heavy, with major new mechanics such as:
the War on Terror,
a Hubris score for the USA,
and additional policies and alternate paths for the USSR.
and many other things
(Yes — it will be possible to make the USSR last into the 21st century.)
Have fun!
Maestro Cinetik
Source
Changelog.gg summarizes and formats this update. How we read updates.
