Update log
Full Mad King Redemption update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone!
Extracted changes
- Gameplay
- Store
- Server
The new Mad King Redemption playtest is now live!
It will only be available until April 13.
This build is a major step forward, expanding core systems and introducing new content that pushes combat depth.
This update builds directly on everything we’ve been refining.
What’s included in this playtest:
- EmoteLocal Co-opDungeon Randomization System (Also available via Steam Remote Play! )
A wave-based enemy system with dynamic difficulty and controlled pacing
Corruption System
Hero rework: each hero now has their own unique ability (try them all!)
Sprint (we know a lot of you asked for it :D)
New Rooms
Biome 1
New Biome 2 (8 different rooms)
6 New Forbidden Powers
New enemy class: Tanks
Complete rework of ranged enemies§
If you want a deeper breakdown of systems like Corruption, heroes, and progression, check out our full FAQ here:
[dynamiclink href="https://store.steampowered.com/news/app/2369580/view/529874682677036878"]
⏳ You’ve got until April 13 to jump in, experiment, and break things.
We want to hear from you!
After you're done getting destroyed by playing the build, we'd love to hear your thoughts, so if you could spare a moment to fill in our official feedback form, it would be most appreciated!
Participate in the Playtest 👇 and consider Wishlisting!
[dynamiclink href="https://store.steampowered.com/app/2369580/Mad_King_Redemption/"]You can also keep up with our updates via socials or our Community Server!
See you in the dungeon 👑⚔️
The Mad King Redemption Team!
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