Update log
Full Mad King Redemption update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone!
Extracted changes
- Gameplay
- Balance
- Store
The new playtest build v0.96 is now live!
It will only be available until April 13.
This build includes a bunch of fixes and improvements based on your feedback!
v0.96 Patch Notes:
Game flow fix (order of biomes)
Hero Skins are now correctly working
Heroes and enemies tuning and balance changes
Tank units now correctly enter "stunned" mode with the correct behavior
New Resurrect feature in coop: if one hero dies, at the begining of the next rooms it'll revive
Fix for music not working in certain circumstances
New SFXs in Biome 2 rooms
New SFXs for Heroes base Attacks, corruption state, and forbidden Attacks
Fixes various corrupted state settings (Darkblade flames, valraven swords)
Loading screen now reflects the 2 players choice with their skins
Attack colliders of Valraven and Elowen resized to match their attacking direction only
Elowen Special Attack now correctly cures allies as well (within a 3m radius)
A TON of general bugfixes and small improvements in every scene and in UIs
If you want a deeper breakdown of systems like Corruption, heroes, and progression, check out our full FAQ here:
[dynamiclink href="https://store.steampowered.com/news/app/2369580/view/529874682677036878"]
⏳ You’ve got until April 13 to jump in, experiment, and break things.
We want to hear from you!
After playing the build, we'd love to hear your thoughts, please fill in our survey and help us make MKR the best it can be!
Participate in the Playtest 👇 and consider Wishlisting!
[dynamiclink href="https://store.steampowered.com/app/2369580/Mad_King_Redemption/"]
Join our Community Server and play with friends, chat with the dev team and chill!
Source
