Full notes
Full Mad Devils: Damned-finitive Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
UI - Fixed dropdowns cutting off top and bottom entries - Expanded dropdown selection size - Fixed character select menu breaking in editor - Added extra null checks to prevent HUD from staying disabled
Subtitles - Minor spelling/punctuation fixes
Cutscenes - Fixed numerous cutscene issues Levels - Added Malkov confrontation cutscene - Added missing dialogue - Added ambush encounter - Fixed overlapping cutscenes cutting each other off - Adjusted truck push dialogue to time better in sequence - Fixed final cutscene always enabling, regardless of whether it was previously played - Moved rail electricity effect, since it doesn't do anything and might dissuade players from the critical path - Removed trigger for nonexistent memory dialogue - Covered up void hole at level exit - Adjusted timing on some end level dialogue - Added debug tool to destroy artillery camp - Fixed hint guide system - Adjusted War activation timing to better match dialogue length - Minor War activation fix Languages - Added Portuguese translation
Loading Scene - Version number will now match Project version number Misc - Barrier text won't appear after conditions have been met - Fixed combination barriers breaking if game is loaded after defeating pre-spawned enemies
Source
Changelog.gg summarizes and formats this update. How we read updates.
