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Steam News23 June 20224y ago

Version 1.0.9

UI - Fixed dropdowns cutting off top and bottom entries - Expanded dropdown selection size - Fixed character select menu breaking in editor - Added extra null checks to prevent HUD from staying disabled Subtitles - Mino

Full notes

Full Mad Devils: Damned-finitive Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • UI and audio
  • Fixes
fixedUI - Fixed dropdowns cutting off top and bottom entries - Expanded dropdown selection size - Fixed character select menu breaking in editor - Added extra null checks to prevent HUD from staying disabled
changedCutscenes - Fixed numerous cutscene issues Levels - Added Malkov confrontation cutscene - Added missing dialogue - Added ambush encounter - Fixed overlapping cutscenes cutting each other off - Adjusted truck push dialogue to time better in sequence - Fixed final cutscene always enabling, regardless of whether it was previously played - Moved rail electricity effect, since it doesn't do anything and might dissuade players from the critical path - Removed trigger for nonexistent memory dialogue - Covered up void hole at level exit - Adjusted timing on some end level dialogue - Added debug tool to destroy artillery camp - Fixed hint guide system - Adjusted War activation timing to better match dialogue length - Minor War activation fix Languages - Added Portuguese translation
changedLoading Scene - Version number will now match Project version number Misc - Barrier text won't appear after conditions have been met - Fixed combination barriers breaking if game is loaded after defeating pre-spawned enemies

UI - Fixed dropdowns cutting off top and bottom entries - Expanded dropdown selection size - Fixed character select menu breaking in editor - Added extra null checks to prevent HUD from staying disabled

Subtitles - Minor spelling/punctuation fixes

Cutscenes - Fixed numerous cutscene issues Levels - Added Malkov confrontation cutscene - Added missing dialogue - Added ambush encounter - Fixed overlapping cutscenes cutting each other off - Adjusted truck push dialogue to time better in sequence - Fixed final cutscene always enabling, regardless of whether it was previously played - Moved rail electricity effect, since it doesn't do anything and might dissuade players from the critical path - Removed trigger for nonexistent memory dialogue - Covered up void hole at level exit - Adjusted timing on some end level dialogue - Added debug tool to destroy artillery camp - Fixed hint guide system - Adjusted War activation timing to better match dialogue length - Minor War activation fix Languages - Added Portuguese translation

Loading Scene - Version number will now match Project version number Misc - Barrier text won't appear after conditions have been met - Fixed combination barriers breaking if game is loaded after defeating pre-spawned enemies

Source

Steam News / 23 June 2022

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