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Steam News21 September 20214y ago

Patch Notes Version 1.0.7

Balance Increasing Bat and Heavy Health values for longer interactions Added 'hint' mortar shots When players aren't near any active artillery camps, a stray mortar shell will occasionally fly by from the direction of a

Full notes

Full Mad Devils: Damned-finitive Edition update

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What changed

2 fixes0 additions0 changes0 removals
  • Balance
  • Fixes
fixedBalance Increasing Bat and Heavy Health values for longer interactions Added 'hint' mortar shots When players aren't near any active artillery camps, a stray mortar shell will occasionally fly by from the direction of an uncleared cam. This shell has a longer lasting smoke trail, in the hopes of leading players towards the camp Fixed issue where character health was set from wrong source Increasing health of Demon Dogs and Heavy Grunts to be more reflective of their physical size/aggressiveness
fixedEnclaves Added opening instructions text Added delay between level load and enemy spawn Added results/reward text before reloading level Buffed rewards on timed enclave Enclaves can now spawn between different random encounters Added more encounters Adjusted existing encounter difficulty Rebalanced rewards Fixed enemies not spawning if enclave checkpoint data is not cleared properly All remaining enemies will die on enclave success

Balance Increasing Bat and Heavy Health values for longer interactions Added 'hint' mortar shots When players aren't near any active artillery camps, a stray mortar shell will occasionally fly by from the direction of an uncleared cam. This shell has a longer lasting smoke trail, in the hopes of leading players towards the camp Fixed issue where character health was set from wrong source Increasing health of Demon Dogs and Heavy Grunts to be more reflective of their physical size/aggressiveness

Enclaves Added opening instructions text Added delay between level load and enemy spawn Added results/reward text before reloading level Buffed rewards on timed enclave Enclaves can now spawn between different random encounters Added more encounters Adjusted existing encounter difficulty Rebalanced rewards Fixed enemies not spawning if enclave checkpoint data is not cleared properly All remaining enemies will die on enclave success

Source

Steam News / 21 September 2021

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