Full notes
Full Mad Devils: Damned-finitive Edition update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Maps
- Fixes
- Performance
- Balance
Mad Devils: Damned-finitive Edition changes
As we work towards our PC launch, we're constantly seeking to improve Mad Devils. With that in mind, here's what the latest patch has improved. Don't worry, there's plenty more besides this and there's lots we still want to do in the coming months.
Map functioning on Pause Menu with fog of war
Camera distance adjusted based on feedback received
Added new VFX overall
Level up bugs addressed
Added more save points to later levels
Fixed bug where enemies continue to move after death
Diana Shadow Attack crashes game
Implemented Achievements and Achievement tracking system
Placed hidden collectables in levels
Added more checkpoints in desert level
Filled in missing character dialogue in Greed
Varied weapon VFX
Fixed Chester premature rocket explosions
Fixed issues with “shiney” terrain
Fixed shadow issues in swamp level
Added support for additional controllers
Fixed issue with periodic friendly fire
Fixed issues with fog
Fixed texture stretching in swamp level
Issue where some enemies were spawning outside playable area
Balanced Nachtkrapp difficulty
Fixed terrain issues in Enclave locations
Flame thrower enemies can’t stop their flames
Balanced physics recoil on player hit
Frag grenades sometimes penetrated the ground
Added ability to steer character while dashing
As always, if you've any feedback for the team, please do let us know.
/MadDevils
Source
Changelog.gg summarizes and formats this update. How we read updates.
