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Steam News2 March 20215y ago

Here's what we've been working on

Hey everyone! As we work towards our PC launch, we're constantly seeking to improve Mad Devils. With that in mind, here's what the latest patch has improved.

Full notes

Full Mad Devils: Damned-finitive Edition update

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Repeated intro

Hey everyone!

What changed

9 fixes5 additions7 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • Performance
  • Balance
changedAs we work towards our PC launch, we're constantly seeking to improve Mad Devils. With that in mind, here's what the latest patch has improved. Don't worry, there's plenty more besides this and there's lots we still want to do in the coming months.
changedMap functioning on Pause Menu with fog of war
changedCamera distance adjusted based on feedback received
addedAdded new VFX overall
fixedLevel up bugs addressed
addedAdded more save points to later levels

Mad Devils: Damned-finitive Edition changes

changedAs we work towards our PC launch, we're constantly seeking to improve Mad Devils. With that in mind, here's what the latest patch has improved. Don't worry, there's plenty more besides this and there's lots we still want to do in the coming months.
changedMap functioning on Pause Menu with fog of war
changedCamera distance adjusted based on feedback received
addedAdded new VFX overall
fixedLevel up bugs addressed

As we work towards our PC launch, we're constantly seeking to improve Mad Devils. With that in mind, here's what the latest patch has improved. Don't worry, there's plenty more besides this and there's lots we still want to do in the coming months.

  • Map functioning on Pause Menu with fog of war

  • Camera distance adjusted based on feedback received

  • Added new VFX overall

  • Level up bugs addressed

  • Added more save points to later levels

  • Fixed bug where enemies continue to move after death

  • Diana Shadow Attack crashes game

  • Implemented Achievements and Achievement tracking system

  • Placed hidden collectables in levels

  • Added more checkpoints in desert level

  • Filled in missing character dialogue in Greed

  • Varied weapon VFX

  • Fixed Chester premature rocket explosions

  • Fixed issues with “shiney” terrain

  • Fixed shadow issues in swamp level

  • Added support for additional controllers

  • Fixed issue with periodic friendly fire

  • Fixed issues with fog

  • Fixed texture stretching in swamp level

  • Issue where some enemies were spawning outside playable area

  • Balanced Nachtkrapp difficulty

  • Fixed terrain issues in Enclave locations

  • Flame thrower enemies can’t stop their flames

  • Balanced physics recoil on player hit

  • Frag grenades sometimes penetrated the ground

  • Added ability to steer character while dashing

As always, if you've any feedback for the team, please do let us know.

/MadDevils

Source

Steam News / 2 March 2021

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