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Steam News9 February 20215y ago

Diana - Much More Than Support

Hey all! With the Steam Festival drawing to a close, and with hundreds of thousands of you taking a look at Mad Devils (thank you!) we wanted to shine a little more light on Diana, Asher's primary support character.

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Hey all!

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Performance
addedDiana Cross was born in New York to a well to do family where she trained and worked as a nurse until falling for and marrying a French diplomat. They moved to Paris shortly after they were married, where Diana continued to work as a nurse despite her wealth, social standing and her husband’s objections. Shortly after the Nazi invasion of France, Diana and her husband attempted to flee but were captured by Gestapo. Diana’s husband faked a fit, creating a diversion that enabled Diana to escape. She fled to Britain and joined up with Churchill’s Baker Street Irregulars, vowing to return and free her husband. Through the SOE she was trained in various methods of espionage. She also received piloting training for special missions over occupied Europe. She met and impressed Cpl. Harris and ultimately became an asset to the Mad Devils, who utilized her skills on a number of missions. Her husband’s whereabouts are still unknown.
changedWhere her kit is concerned, and similarly to Asher, it's a varied mix of offensive and defensive capabilities. That said, it has a different tone. Rather than pure burst, Diana's abilities are a little more...nuanced.
changedOh, and as always, here's our favorite render!

Mad Devils: Damned-finitive Edition changes

addedDiana Cross was born in New York to a well to do family where she trained and worked as a nurse until falling for and marrying a French diplomat. They moved to Paris shortly after they were married, where Diana continued to work as a nurse despite her wealth, social standing and her husband’s objections. Shortly after the Nazi invasion of France, Diana and her husband attempted to flee but were captured by Gestapo. Diana’s husband faked a fit, creating a diversion that enabled Diana to escape. She fled to Britain and joined up with Churchill’s Baker Street Irregulars, vowing to return and free her husband. Through the SOE she was trained in various methods of espionage. She also received piloting training for special missions over occupied Europe. She met and impressed Cpl. Harris and ultimately became an asset to the Mad Devils, who utilized her skills on a number of missions. Her husband’s whereabouts are still unknown.
changedWhere her kit is concerned, and similarly to Asher, it's a varied mix of offensive and defensive capabilities. That said, it has a different tone. Rather than pure burst, Diana's abilities are a little more...nuanced.
changedOh, and as always, here's our favorite render!

With the Steam Festival drawing to a close, and with hundreds of thousands of you taking a look at Mad Devils (thank you!) we wanted to shine a little more light on Diana, Asher's primary support character.

Diana Cross was born in New York to a well to do family where she trained and worked as a nurse until falling for and marrying a French diplomat. They moved to Paris shortly after they were married, where Diana continued to work as a nurse despite her wealth, social standing and her husband’s objections. Shortly after the Nazi invasion of France, Diana and her husband attempted to flee but were captured by Gestapo. Diana’s husband faked a fit, creating a diversion that enabled Diana to escape. She fled to Britain and joined up with Churchill’s Baker Street Irregulars, vowing to return and free her husband. Through the SOE she was trained in various methods of espionage. She also received piloting training for special missions over occupied Europe. She met and impressed Cpl. Harris and ultimately became an asset to the Mad Devils, who utilized her skills on a number of missions. Her husband’s whereabouts are still unknown.

Where her kit is concerned, and similarly to Asher, it's a varied mix of offensive and defensive capabilities. That said, it has a different tone. Rather than pure burst, Diana's abilities are a little more...nuanced.

This is just a sample of the abilities in the game, and as you might notice between Asher and Diana, they're somewhat opposites: Asher deals in fire and explosions, while Diana handles more defensive, ethereal effects. As a pairing, you'll have to mix and match multiple abilities in order to take on tougher and tougher foes.

While we'll be talking more about Diana in a future post (we're aiming for tomorrow!), it's important to remember that Mad Devils is very much a co-op experiencing, so ensuring there's synergy between you and your partner is key.

Oh, and as always, here's our favorite render!

/Mad Devils Team

Source

Steam News / 9 February 2021

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