In this update3
Full notes
Full Mad Chess update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
Mad Chess changes
3 big features are added in this patch (for beta testers):
New Big Features
Goblins are added to the game as the 17th faction ! (Assassins with special abilities against the enemy king)
Arcade mode added to Adventure (unlock reserve units and create your slightly customizable army to tackle the adventure levels)
Analysis mode added as an option at the end of any game (check all your moves, and even replay levels by retroactively changing your decisions)
Other Updates
- Art update(i) New world map additions, (ii) Gold chest visual for wins/losses, (iii) tengu + goblin on the main screen, (iv) updated faction button colors
New animations for certain units (work in progress, more will be added, and the existing ones will be tweaked)
A few bug fixes; now able to draw arrows during opponent's turn, selected unit can move right after opponent's turn without having to re-click, monkey throw pawn promotion fixed, beta testers not having access to mermaids/dragons/genies fixed (hopefully).
What's coming next
Additional chess boards
Chaos "random" faction
Info menu
Super tough adventure levels 41-50 (with +6 new units)
Next batch of nerfs/buffs
other stuff obviously because I can't stop feature creeping
Thank you for your support and don't forget to wishlist Mad Chess !
Source
Changelog.gg summarizes and formats this update. How we read updates.
