Full notes
Full Machick update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! We appreciate all who have sent in their feedback. With that, we've been able to identify and address many performance and progression issues within the game. We apologize to players who had a poor experience. Our aim is to deliver a better experience now with these updates and those to come.
What changed
- Performance
- Server
- Maps
- Gameplay
We're opening a Discord server for quicker interaction and to share what we're working on.
Fixes: - Bosses in Junkyard and Desert Maps - Boss Chests Freezing - Crashes in Long Matches - Wand Removal - Core Fusion Not Recognizing Types - SFX Errors Playing Even with Volume at 0 - Evolution Selection Freezing - Cards and Relics Staying After Being Selected - Auto-Resolution Correction Not Recognizing Different Monitors - Damage Corrected in Puddle of Pain Event
Improvements: - Drastic GC Reduction - Major Script Optimizations - Drastic VFX Optimizations - Over 60% Texture Weight Reduction - Redistribution of Map Startup Weight - Physics Weight Reduction - Object Instance System Reconfiguration - FMOD Consumption Reduction - Store Prices Rebalanced - Powerups and Shots VFX Redone - Restructured Progression in Dune and Junkyard Maps - Reworked Powerups
Additions: - New Wood Passives - Runes Grant Different Passives According to Level - Wands Have Precision and Range - Addition of New Powerups
Source
Changelog.gg summarizes and formats this update. How we read updates.
