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Steam News24 April 20242y ago

Patch Note: Huge optimizations and Critical bug fixes

Hello everyone! We appreciate all who have sent in their feedback. With that, we've been able to identify and address many performance and progression issues within the game.

Full notes

Full Machick update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! We appreciate all who have sent in their feedback. With that, we've been able to identify and address many performance and progression issues within the game. We apologize to players who had a poor experience. Our aim is to deliver a better experience now with these updates and those to come.

What changed

1 fix1 addition3 changes0 removals
  • Performance
  • Server
  • Maps
  • Gameplay
changedHello everyone! We appreciate all who have sent in their feedback. With that, we've been able to identify and address many performance and progression issues within the game. We apologize to players who had a poor experience. Our aim is to deliver a better experience now with these updates and those to come.
changedWe're opening a Discord server for quicker interaction and to share what we're working on.
fixedFixes: - Bosses in Junkyard and Desert Maps - Boss Chests Freezing - Crashes in Long Matches - Wand Removal - Core Fusion Not Recognizing Types - SFX Errors Playing Even with Volume at 0 - Evolution Selection Freezing - Cards and Relics Staying After Being Selected - Auto-Resolution Correction Not Recognizing Different Monitors - Damage Corrected in Puddle of Pain Event
changedImprovements: - Drastic GC Reduction - Major Script Optimizations - Drastic VFX Optimizations - Over 60% Texture Weight Reduction - Redistribution of Map Startup Weight - Physics Weight Reduction - Object Instance System Reconfiguration - FMOD Consumption Reduction - Store Prices Rebalanced - Powerups and Shots VFX Redone - Restructured Progression in Dune and Junkyard Maps - Reworked Powerups
addedAdditions: - New Wood Passives - Runes Grant Different Passives According to Level - Wands Have Precision and Range - Addition of New Powerups

We're opening a Discord server for quicker interaction and to share what we're working on.

https://discord.gg/e7U4s2yGdB

Fixes: - Bosses in Junkyard and Desert Maps - Boss Chests Freezing - Crashes in Long Matches - Wand Removal - Core Fusion Not Recognizing Types - SFX Errors Playing Even with Volume at 0 - Evolution Selection Freezing - Cards and Relics Staying After Being Selected - Auto-Resolution Correction Not Recognizing Different Monitors - Damage Corrected in Puddle of Pain Event

Improvements: - Drastic GC Reduction - Major Script Optimizations - Drastic VFX Optimizations - Over 60% Texture Weight Reduction - Redistribution of Map Startup Weight - Physics Weight Reduction - Object Instance System Reconfiguration - FMOD Consumption Reduction - Store Prices Rebalanced - Powerups and Shots VFX Redone - Restructured Progression in Dune and Junkyard Maps - Reworked Powerups

Additions: - New Wood Passives - Runes Grant Different Passives According to Level - Wands Have Precision and Range - Addition of New Powerups

Source

Steam News / 24 April 2024

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