Full notes
Full Machick update
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Repeated intro
Hello everyone!! We want to thank you for the support you've been giving to the game, writing feedback to make it better and better. In the past few weeks, we've implemented many new mechanics, focusing mainly on the game's progression. I hope you enjoy the improvements we've made and feel free to write us feedback and bug reports that are happening.
What changed
- Gameplay
- UI and audio
- Store
- Compatibility
Additions:
- 5 new enemies
- 2 types of bosses + 3 variants
- 2 new maps
- 4 new powerups
- 5 buff items
- 6 unique boss powerups
- Can use rerolling relics
- Destructible obstacles
- Auto resolution correction
- Animation in selection menus
- Korean language
- Auto Aim
- Compass
Improvements:
- Player HUD reworked
- Improved HUB
- Progression between maps completely altered
- Special wands reworked
- Improvements in sound clarity
Screens for cards, relics, and fragments improved - Fixed scrolling quantity instead of using money - End game screen changed - Reworked powerup VFX - Objects remain in the store after being purchased - Material effect descriptions during craft - Chests with reworked visuals and effects - Rebalanced coin drop - Rebalanced store prices - Redone compass - Reduced lifespan of coins and XP
For those asking for controller support, in this update, we've added controller support for most of the game mechanics, but the support is still not 100%. We appreciate everyone's patience, and as soon as possible, we'll have full support so you can enjoy the game without the need for a keyboard and mouse.
Source
Changelog.gg summarizes and formats this update. How we read updates.
