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Steam News20 February 20264mo ago

Machick 2 – Better Than Ever Update 🪄✨ - 1.1.0

This is, without exaggeration, the biggest update Machick 2 has had so far. Over the last few months we basically revisited everything: read feedback, watched playthroughs, cursed our own code, and finally reached a ver

In this update14

Full notes

Full Machick 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix12 additions17 changes0 removals
  • Gameplay
  • Maps
  • Performance
  • Balance
changedThis update mainly focuses on skills, progression, items, and overall gameplay feeling.
added🔥 Main HighlightsNew skill and progression system
added🔥 Main Highlightskills can now be leveled up to level 20
added🔥 Main HighlightsNew infinite-stacking item system
added🔥 Main HighlightsNew map modifier system
changed🔥 Main HighlightsRevamped upgrade system

Machick 2 changes

changedThis update mainly focuses on skills, progression, items, and overall gameplay feeling.
addedNew skill and progression system
addedkills can now be leveled up to level 20
addedNew infinite-stacking item system
addedNew map modifier system

This is, without exaggeration, the biggest update Machick 2 has had so far.

Over the last few months we basically revisited everything: read feedback, watched playthroughs, cursed our own code, and finally reached a version we can proudly say:

Machick 2 is better than ever.

This update mainly focuses on skills, progression, items, and overall gameplay feeling.

🔥 Main Highlights

  • Most skill artworks redesigned

  • New skill and progression system

  • kills can now be leveled up to level 20

  • Endgame skill customization system

  • New infinite-stacking item system

  • New map modifier system

  • Revamped upgrade system

  • Gameplay is far more flexible and breakable (in a good way)

  • Performance massively improved (what happened here is absurd)

🎨 Redesigned Skill Art

Most skill visuals were remade.

Goals:

Improve combat readability Increase visual impact Make many skills actually feel powerful (because they are)

Now you can understand what’s happening on screen… even when chaos takes over.

🧠 New Skill & Progression System

The skill system was completely rebuilt.

Now:

Each skill can reach level 20 Progression is clearer, more satisfying, and more breakable Builds matter much more than before

But the main part comes next…

💀 Endgame Skill Customization

After you max every skill, the game doesn’t end — it truly begins.

You can now customize each skill your way:

Want a skill that fills half the screen? A skill with absurd damage? Or a skill with ridiculous quantity?

Now you decide.

Every player can shape their skills into:

broken builds weird builds stupid builds builds that shouldn’t exist (but do)

And we love that.

🧳 New Item System (No Limits Now)

The item system also changed a lot.

You can now stack items infinitely during a run.

Yes — no cap.

This makes every run:

Much more unique Much more unpredictable Much more breakable

Each run basically becomes a scientific experiment of “how far can this scale before the screen explodes”.

⚔️ New Map Modifier System

The way you play can now completely change.

Now you choose the rules.

Stronger enemies? No taking damage? Everything faster than it should be? Empty-handed? Or just absolute chaos?

Modifiers turn every run into something different:

harder runs more chaotic runs unfair runs runs that clearly weren’t meant to be beaten

Every combination becomes a new challenge.

And some of them… you may regret enabling.

🔭 Revamped Upgrade System

The star system has been completely rebuilt:

New ways to earn stars More strategic choices New menu design More flexible system (we can’t wait for the future 👀)

💧 The Wand Crafting System Has Been Simplified

Each element now has a single passive ability.

That passive automatically scales with its level during the map.

This makes builds: Easier to understand Clearer in decision-making Much more consistent as they evolve

🧩 Gameplay & Overall Feel

This update makes Machick 2:

More dynamic More flexible More fun to experiment with builds Less restrictive and more of a “chaos sandbox”

Basically: the game now encourages you to break it.

Performance & Resource Usage

Improvements made in critical areas

Over 70% RAM usage reduction in heavy situations Core gameplay calculations reworked Silent high-impact bugs fixed Much more stable FPS

🧬Fusions Were disabled for a while

We're making some big changes to the game's core.

Our plan is to restructure the Fusion system and bring this feature back in a more impactful way, making your decisions during skill construction will really make a difference.

Fusion will be back soon — better than ever.

🚀 What’s Coming Next…

And for those already thinking about the next step:

we can confirm a free DLC is on the way 👀

🐔 Linear Journey (Free DLC)

A new experience featuring:

4 new stages More chickens More accessories More content And many things we still can’t spoil

❤️ Final Message

This update only exists because of you.

Feedback, criticism, suggestions, reviews — all of it guided these changes.

The Better Than Ever Update is just another step toward making Machick 2 the game it always wanted to be.

And yes: there are still more things to break in the future.

Last but not least: please share your feedback about the updates. We’re making major changes to make the game more and more fun.

If you have ideas for challenges, items, chickens, maps, or anything else, send them to us on Discord. We’re always active there.

Thank you for playing. 🪄🔥

Source

Steam News / 20 February 2026

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