Full notes
Full Machick 2 update
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What changed
- Performance
- Gameplay
- Fixes
- Maps
Machick 2 changes
Machick 2 + Shard Squad Crossover is here! We are pleased to introduce Trina, a unique wind-based chicken created especially for this universe mashup. Steam post image Get ready to play with the newest character in Machick 2! She runs and shoots wind projectiles at enemies that bounce off the environment, dealing damage to everything they touch. Steam post image In addition to the new chicken, we’ve implemented general performance improvements and fixes for bosses and enemies.
- VFXHeavy textures removed
- VFXFixed wind and water impact effects
- Evolution MenuFixed bug where relic and legendary wand would activate during skill evolution
- Evolution MenuFixed inputs stopping after evolving a spell
- Pause ScreenFixed inputs stopping
- Auto-AimFixed aim locking on nothing
General: Texture size corrections
- ChickensFixed Mad Chicken not removing a skill slot
- EnemiesFixed dead enemies flickering at map coordinates (0,0,0)
Enemies: Optimized status indicators (hypnosis, fire, blindness, etc.)
Enemies: Performance fix for jumping frogs' smoke
Enemies: Frozen, Petrified, and Gilded states now handled by shaders
- EnemiesFixed shock colors
Enemies: Optimized death VFX
- EnemiesFixed disappearance when hit by red shock
- EnemiesFixed enemy walking smoke effects
- Map 3Fixed Shadow Boss not appearing
- Map 4Fixed Mushroom Boss explosion bug
- Map 6Fixed invisible hitbox in the environment
Map 9: Visual fix for the Hell Skull
- Map 9Fixed Boss Trident not hitting the chicken
- Map 10Fixed Boss Trident not hitting the chicken
- CompassFixed incorrect indicator visual
- SkillsFixed missing textures on satellite pebbles
- UpgradesFixed incorrect name for wind improvement
- UpgradesFixed long mission descriptions
And other fixes...
We hope you keep enjoying Machick 2 more and more!
Source
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